• 3 lamps outside render
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i just gonna show how i use some soft lamps configuration to make a good outside lightning using the focal point distance. this was made for help a friend you will need soft lamps do a scenebuild https://files.facepunch.com/forum/upload/112192/74c551fd-6e6f-48ee-83e1-02ef532da965/gm_black_v3_colourable0000.jpg place a lamp over the scene and config it like this https://files.facepunch.com/forum/upload/112192/2a5a4342-2d23-420e-9fb3-fd43c70e64ef/gm_black_v3_colourabl21e0005.jpg now check this 2 things here https://files.facepunch.com/forum/upload/112192/ca29ae7c-947a-481c-9a5e-704967f9010b/check this.jpg the lamp must be in this position and the camera bellow https://files.facepunch.com/forum/upload/112192/7d02842c-3e5b-434e-a7a9-1b39a2ebe162/gm_black_v3_colourable0002.jpg now set in gameplay tab the lamp shape to circle(outline) and the resolution to 2 https://files.facepunch.com/forum/upload/112192/14c5fdd0-405c-4ca0-ad62-da1cf7ce8d7a/gm_black_v3_colourable0005.jpg you will got this https://files.facepunch.com/forum/upload/112192/58cad61b-c9da-4908-a959-b818278faeeb/gm_black_v3_colourable0003.jpg this is where the focal point distance will enter, you need to slide until the lamps point to the scene like this https://files.facepunch.com/forum/upload/112192/c036cb3a-d71e-4a28-a51f-1d822faf2017/12.jpg now render as usual this is the result of the first layer https://files.facepunch.com/forum/upload/112192/f8cd6cce-e847-4140-9e59-4b0f95c0ab91/poster-18-05-19 17-45-44.png this creates a very acurrate ambient oclusion. now the next layer is the sun layer is very easy to do just select a good angle and set the lamps as usual https://files.facepunch.com/forum/upload/112192/971f6720-3822-48f6-ac3a-4a38cb24aa5b/gm_black_v3_colourable0006.jpg must be this size https://files.facepunch.com/forum/upload/112192/c2e45f09-7dca-47d1-bd9f-48d5da5c0cb5/gm_black_v3_colourable0007.jpg now set the nearz to make the shadows more acurate https://files.facepunch.com/forum/upload/112192/77e0950f-a67e-481c-89e4-73c644078257/gm_black_v3_colourable0008.jpg render it https://files.facepunch.com/forum/upload/112192/7fe1816f-fbaa-4a62-92c9-87efbec24ec3/poster-18-05-19 18-11-12.png too dark? just duplicate it and set to screen and you will get something as i dont know how to use the lightbounce command i use this trick to replicate the radiosity of the enviroment(the ground and sometimes other stuff) set the lamp below the ground and make the nearz far as the ground dont make shadow in the models https://files.facepunch.com/forum/upload/112192/fa0f48ef-289c-4024-9d0a-402d15ad68af/gm_black_v3_colourable0010.jpg you must set the fov and the near z and far z like this,render and you will get this https://files.facepunch.com/forum/upload/112192/576d2309-9361-4a6b-be76-d994c32b11e3/poster-18-05-19 18-17-13.png this is just the layers in screen mode https://files.facepunch.com/forum/upload/112192/d10a0280-2695-40b9-b4af-598633a6a204/final result only screen mode.jpg the final result with some more editing using stuff that you can find in the vioxtar's guide
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