It is nice to see Valve haven't lose their narrative touch since Portal 2
Valve had nothing to do with Firewatch. They bought out the developers, but that was only a couple months ago.
He really nailed what made the story special in my eyes. Shame so many people can't get past the ""anticlimactic"" ending.
I didn't mind (and actually liked) the anticlimatic ending but I did have a problem with the dead kid plot since we never had any agency/established stakes to make us care about the kid as a player. It just felt like throwing in a cancer diagnosis to a character to elicit sympathy, but instead, it's a dead kid. Plus, the kid's father acting weird didn't fit in with the grounded and down to earth tone of the game, even if the rest of the game (including the anticlimatic ending) did.
I am that part is weird because it's supposed to lure you into a sense of something big is going to happen so it's not grounded like the other parts of the game. I mean, a father going somewhat crazy because his son is dead is believable to some extend. So in the end the plot twist isn't a father went crazy but there's actually nothing happening as you would imagine.
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