• HIDE OR DIE - Official Gameplay Trailer
    32 replies, posted
https://www.youtube.com/watch?v=ke2yDS_rKoI
You conveniently left out the worst set of words from the video title.
horror royale? Damn that actually sounds like something I could fuck with.
A royale game that does something new? I'm impressed. Gonna keep an eye on this.
This looks like it would be really hard to balance properly and it would probably stop being fun as soon as people get really good as the killer.
Alright pal if you gonna use the word "royale" that means it is a free-for-all not some 15v1 crap other games already pulled
So it's like a BR survival game that's also TTT? That could be interesting if it's balanced well.
Looks cool but it's definitely not even 1% as original as the devs seem to think it is.
Looks interesting. Wouldn't really call it a royal type game though. If it were a royal wouldn't there be an incentive to kill other players?
Looks like at least what I expected Dead by Daylight to be in terms of asymmetrical multiplayer horror game. Hopefully ends up being decent.
Games like this are my jam. The only problem with this game is that it's streamer bait which attracts shitty persona streamers, their garbage followers and massive amounts of trolls that will just grief the entire time. This was a massive problem with the game, Deceit.
I feel like this happens on a cycle, I'll use crafting as example: -Really good crafting game blows up -People rush to clone, either by cramming it into games or making asset flips -Meanwhile, games it would really work for that are actually good games take time to develop -Too much shlocky bullshit released, the name of the of the mechanic or genre is tarnished -Those good games that actually took use of the mechanic finally come out and people say "ugh crafting no thanks" out the gate. Look I don't have an ax to grind against royale. It's a fucking crutch and it's obvious, but doesn't mean every game that comes out has to use it as one. The supposed 'tension' of pubg never really worked on me so it always felt like that game was half an hour of doing nothing and then you die, or you win and you're like "thats it?". But the idea of being spooky spooked during all that dead time sounds thrilling. And all those Friday 13th style games coming out... They always felt kinda silly because you aren't supposed to be doing video games with the monster, you're supposed to run from it and die. That's how all of those movies work. This game (seems to be) actually like that, which is really cool. I'm interested to see if this entirely co-operative or if you can like, pull a Walking Dead Shane moment and break someones leg to distract the monster or stuff like that.
I like how the game looks aside from som janky animations. Is it just me that finds breathing like that annoying in games? It's like, "Oh my character started panting i guess this is where i'm supposed to be scared".
I like how the players """leave the group"""
Looks interesting but the Royale tagline is definitely just because the genre has taken off. I'm guessing there are different classes of killer ala DBD, as well as Generator repair being a core element of gameplay. Dunno if there're classes of characters or if the names in the group-chat were just for character models. I did like the "*** has left the group" signifying they're dead however. Might be something to keep an eye on, it could be something that becomes better or it could easily nosedive off the cliff if it caters too much to the Streamer audience.
Love these kinda games. I remember playing perhaps the first of it's kind, Hidden, the source mod. So god damn fun.
Off the top of my head this feels like an expanded upon Friday the 13th game. Slightly larger player pool, same overall gameplay, etc. Everything except the player models looks well polished, which is kinda odd.
They certainly nailed the atmosphere but it looks like whatever fun there is would wear off pretty quickly
I feel you didn't quite pay attention to what was going on. The players need to do tasks to progress, which bottles them into choke points (probably 1-3 interfaces for one task). I'm assuming if they don't get that job done, they die anyway or get attacked by the map itself, like the wolf that we seen. I very much doubt there will be any radars or the like.
what stops the killer from camping the generators if he finds one before the players do?
I mean calling it a battle royal sends the right message in that its absolutely nothing original? For real though when are we getting a subnautica battle royal? what about tabletop warhammer royal? Can I get a royal with cheese?
make generators spawn randomly? It's not hard.
it looks like someone mashed together dead by daylight and the friday the 13th game. then added a battle royale gamemode
he can still find one before any players do though
God it looks like you're moving/running through syrup
So is this Dead by Daylight just a little more open? Looks boring, you just run around, Studios really need to stop showing half scripted gameplay, just looks silly how he tried to get all the glamour shots in with the controller but then had trouble picking up items. He comes from the swamp, lets go there and check it out, yea right. Also their human models look like the robots from Alien Isolation. Not exactly sure how you would call this battleroyale (or I suppose horror-royale), I fail to see the royale compound, all the players seem to have a common enemy, not trying to fight each other in a shrinking map.
I mean if it was incentivized to screw over your fellow survivors to be the last survivor standing that would be royale
This looks like a much better DbD. I like it. Anywhere we can chuck money at the devs?
The game looks good, graphically, except for the puppet-like main characters. Despite that, I have low hopes for it. The biggest red flag is that we've been given 8 minutes of the dullest possible gameplay, which probably means that the graphics are the only good part of it. I understand that when making horror you don't want to give away all your cards immediately, but you have to show something to at least kindle the fire of interest. All that was shown is really not different from already existing Asymmetrical Horror games. The most interesting part is that the actual survivors are in 1st person, which does make the psychological impact of the game stronger. Another interesting tidbit is the phone chat. Real-time communication is always a big bonus for the survivors in this style of game, and I wonder how that'll work out. But other than this, the video is literally just a walk in the park with nothing interesting happening to the player. The guy picks up a few objects but does nothing with them, and the generator seems to be a "hold action to complete" kind of thing which also happens to be pretty fast. And it seems that survivors die in a single hit, which unless handled carefully is going to be a gigantic pain in the ass. So in eight minutes no new mechanics have been introduced, nor you can tell if old mechanics have been improved and perfected because nothing of importance happens. Disappointing to say the least.
well maybe they could make it so the survivors will have to help each others at the first half while the killer is alive, and betray later on once the killer is gone? That way the game might have a battle royale like resource collection that have different purpose during different parts of the game. though I am not sure how they can balance the killer with this.
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