Epic Games Will Provide $100,000,000 for Fortnite Esports Tournament Prize Pools
31 replies, posted
Fortnite Competitors!
Grab your gear, drop in and start training. Since the launch of
Fortnite Battle Royale we’ve watched the passion for community
competition grow and can’t wait to empower you to battle with the best.
In the 2018 - 2019 season, Epic Games will provide $100,000,000 to
fund prize pools for Fortnite competitions. We’re getting behind
competitive play in a big way, but our approach will be different - we
plan to be more inclusive, and focused on the joy of playing and
watching the game.
Stay tuned for more details about competitive structures and eligible platforms in the weeks ahead!
Epic Games' Fortnite
Straight from the horse's mouth.
Can't go as disastrous as the poorly coded mess that is PUBG.
I don't find Fortnite all that entertaining to be honest. How many here play it?
I believe you earn points based on your placements and/or eliminations in a match, and there's multiple rounds.
I really don't think this is going to grow similar to current esports. It just isn't feasible to hold a competition in an avenue so most of the competition has to be online, that kills a lot of the excitement. I can't even imagine how "watchable" this is going to be unless rules are retooled to fit spectator sport. How are you even going to keep track of what's happening during the first few minutes? Follow a single 'celebrity'?
They are throwing a lot of money hoping it sticks during their #1 spot in game popularity.
PUBG is a watchable esport, especially in 4mans (don't even know if duos and solos are a thing). Having everyone in one physical place is definitely doable, and I feel like 25-team BR is more watchable than OW for some reason, so if Epic doesn't fuck this up I could see pro Fortnite being a gateway drug to competitive gaming for a lot of young players.
i guess we found out where the million dollars a day in revenue from the iOS port went
It's watchable as an esport.
They had PUBG at IEM Oakland last year and even though the game is a laggy, buggy piece of shit, you can still follow it.
I hope they dump PUBG for Fortnite this year. Hardly anyone even watched it and most people were just there to sleep because the CS:GO side is too loud
okay then I'm interested in how watchable it is, especially when Fortnite is a lot more frantic than PUBG. Constant jumps from fights to fights will just end up worse than Overwatch.
I have my doubts that it is even feasible long term to transport 100+ players to a venue for every competition. There's a reason why many esports don't do big teams.
Unlike PUBG, Fortnite could pass as finished
how do you even spectate fortnite with any kind of idea about the big picture
If they could implement the Replay Editor into a spectator system it wouldn't be difficult at all, it's already set up to make it easy to see what's going on. We'll have to see as we get more details about the tournament.
Not even sure how you have a competitive battle royale game
so much rng involving guns and items seems like its not very fair
Gun rarity in Fortnite makes less of a difference than you'd think in top level play because of the playstyles involved (aka build fights). The only major RNG would be getting any rarity of the guns in the first place.
Or you know. You could use that to make a better game.
As if there was no RNG in real life sports and competitions lol.
Gun rarity doesn't change the fact that if you happen to land on a shotgun and someone else lands in the same area on a pistol, the fight is over. You wont even have a chance to build
You underestimate the aim of nerd/pro gamers, sure it's easier to hit with a shotgun but tapping a head and then the body isn't that fucking hard.
It's gotten a lot better, though
Am I reading those numbers right?! One hundred million?? Bloody hell, that's incredible. This game's explosion of popularity just whizzed right by me. Then again, I am an old fart gamer now so I miss a lot of things.
This is fantastic, the more exposure, the better. Man I remember when I was young and 'esports' as a concept was laughed at... And now look at this. Love it.
You can definitely tell just how much money both Fortnite and licensing the Unreal Engine has gotten Epic when they just plop down $100 million like it's nothing.
As for how competitive Fortnite will go, honestly, I'm expecting it to go more like how NRS games go at fighting game tourneys. That being, most people will simply join in just because of the insane amount of money in the pots for the tourneys.
It'll probably be more spectator friendly than PUBG (matches are generally pretty fast instead of lasting AN ETERNITY, and there's more going on than just shooting people), but I don't see it being a massive presence in the same vein as LoL or Dota 2 anytime soon.
well that's certainly one way to turbo boost your competitive scene.
It's not the fact it's easier to hit with the shotguns. It's the fact that shotguns are broken in fortnite and can one-shot you from way further than they have any right to.
Quake would like to have a word.
RNG is pretty common and even directly featured in a lot of great things like poker.
It really just has to do with the nature of it and how you structure your tournaments. The fortnite map is pretty big for one, it's not like you all have to land in tilted towers like in normal games.
I travelled across countries during my travels to end up in some families home where I stayed, it was out in the middle of nowhere in Sardinia in the bushes. The first thing the 7 year old kid from the family asked me was if I played Fortnite. That game is popular everywhere.
well if the match is going to be multi round then I guess the RNG problem isn't that big of a deal? I mean, you can see where the other players are landing most of the time so it's just be a risk vs reward type of choice for the pro players, and I am sure players at the level could probably escape/deal with that kind of situation. The building system allow for a lot more opportunities for players to handle various situations in Fortnite, and that's the biggest different on the RNG aspect with this game and PUBG imo.
Then stay out of shotgun range, don't get backed into a corner and don't stake your tournament game on hot landing zone?? Pistol has way longer effective range I really don't see the problem.
If you feel shotguns are unfair you're playing the game wrong, nothing but the storm and your ego is forcing you to run right up in your enemies face. As the storm get smaller at the very end of the game you should have enough resources to either build cover or go vertical. And at this point not having a shotgun is very unrealistic anyways.
Basically every game has a get the fuck away gun but because the average Fornite player is such a fucking moron we get this outcry about shotguns.
This isn't PUBG where you can basically guarantee a drop where you can get an actual gun without running into people. The map is small. There are only so many places you can land where you can obtain any form of actual loot. You can't "just avoid shotguns LUL" because if you want any form of significant loot, you're forced into one of the few towns that there are bound to be other people in.
There are plenty of areas with a single building, but that introduces additional RNG. If you want a guaranteed safe drop, the chance of having anything to defend yourself with is basically minimal.
Make your choice. No gun/shield and safe drop, or drop into an area where you'll get one-shot from 20m away if you don't grab a shotgun first because SMGs are garbage
Don't misunderstand. I don't think Fortnite or any BR is fit to be an entertaining esport, they fails by the default for being an RNG driven third person shooter. What I'm saying is that every gun has a niche they are allowed to dominate and since the dawn of shooters shotguns has dominated the close range battle.
You can call it a crutch all you want but in the end it is your own failure to adapt that you are mad at.
Try playing without the shotgun? It should go without saying that anyone has tried that given the random loot aspect of the game, and guess what: It's not a fucking death sentence.
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