• Custom playermodel animation overrides won't play properly (Gmod)
    3 replies, posted
Basically I'm overriding the default animations for playermodels on one specific custom playermodel using $sequence and although HLMV is depicting the animation as fully functional, in game the animation is stuck on the first frame. In the QC: $Sequence "idle_all_01" { "cool_guy_anims\cool_guy_idle.smd" activity "ACT_IDLE" 1 fadein 0.2 fadeout 0.2 fps 20 } $Sequence "jump_fist" { "cool_guy_anims\cool_guy_jump.smd" activity "ACT_JUMP" 1 fadein 0.2 fadeout 0.2 fps 30 } If you need any more info, let me know.
$Sequence "idle_all_01" { "cool_guy_anims\cool_guy_idle.smd" activity "ACT_IDLE" 1 fadein 0.2 fadeout 0.2 fps 20 loop btw need more info if we cant see the file we cant help
Stick your custom stuff into an addon. Also, are you holding the correct weapon for that activity? Idle with no weapons uses the ACT_HL2MP_IDLE activity
Alright well here's the whole entire qc file: cool_guy.qc Since the original post I've gotten it to play the animation for SOME actions (examples being menu walk and idle), although without the ability to loop. At one point I had it doing all of the animations i've replaced just without it looping. I haven't been able to get it to do that since. Be warned, I'm a total QC noob so expect lots of useless code and dumb things. The sequences are about half way down.
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