• No Mercy campaign intro blue tarp animation
    7 replies, posted
How would I go about replicating something similar to the blue tarp blowing away ? Any tutorials out that teach this ? WHAT I MEAN: https://youtu.be/oIHNW-cSGHI?t=23s https://files.facepunch.com/forum/upload/147288/475ac0da-a710-44e1-9dbc-ebc6e6f14aeb/image.png
I'm don't have a ton of experience with Source Engine, but as far as I know there is no cloth simulation functionality like this, especially back when this game came out. So I can only assume that this was pre-simulated in another piece of software, baked into a vertex animation, and played back statically. Hope that helps.
Yes, it is a pre-set animation.
yeah helps a bit. When I click the prop its dynamic not static. I'll google around
If I remember correctly prop_statics can't animate, so would need to be prop_dynamic to allow for animation and so the lighting doesn't bake onto it!
would anyone know what software they are using or something similar to replicate this anyway? map1_tarp_3.mdl.. its a mdl so im assuming a modeling program made this
Most 3d packages have some sort of cloth sim built in. What modelling software do you use? Blender is probably your best bet if you're looking for free options.
there's some tutorials on youtube for simulating cloth in blender/3DS max, recording that as an animation, then making that into a .mdl for source. its a lot to learn at the beginning so there's some difficulty curve, but head over to the Modelling forum and they might have more advice on getting it set up
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