They have some development vids that show some more gameplay and technical features.
https://www.youtube.com/watch?v=b5AIpncO_9I
This one I find especially intriguing.
Good to see more of the project, I love the setting and the palpable atmosphere.
This is dope, and a great example of how procedural generation should be used. It's cool they're releasing the tools too. Does that mean a UE4 plugin or?
Yeah, I have no idea, there might be more info hidden away in their posts.
Oh shit. I've never heard of this game before, but I was completely on board as soon as they said they're releasing those tools to the public. Definitely keeping an eye on this one now.
This is a procedural generation used correctly! Not as the entire level design process in and of itself, but as a way to streamline level design while still letting devs fine tune everything and hand-design what's needed.
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