The title maybe look retarded but there is a problem with my mod in multiplayer: https://files.facepunch.com/forum/upload/140439/2ea98cd6-dc41-46e8-9d6c-9e366f305c17/Portal_ Multiplayer 5_27_2018 11_34_41 AM.mp4 Apparently when maxplayers is set to 2 or higher meaning it's multiplayer, the game play footsteps nonstop. Disabling sv_footsteps fixes the issue but of course it disables footsteps. Is there any fix?
Are you sure that you are using MP 2013 Source Code for that? MP and SP code are very different.
No I'm not using MP 2013. I'm using SP 2013 modified that way it can have MP support.
Have you considered the fact that maybe your modifications aren't flawless and maybe it's not the Source Engine that's broken?
Yes I know that my modifications aren’t flawless. I guess I should’ve made the title and description clear. So basically I implemented the Portal Gun as well as the gamerules and other portal shit. Apparently footsteps are broken with the portal code.
It is because you are using singleplayer version of the player code, which wasn't meant for multiplayer. Just replace HL2 player as your parent class with HL2MP player.
What I’m talking about is the portal player. I never said anything about hl2mp or Hl2 player. Hl2 player code as well as hl2mp are fine without using the portal code.
Portal player is a child class of HL2 player if you don't know.
Yes of course it’s a child class of Hl2_player.
Nvm found a fix for it in baseplayer_shared.cpp. It was a ifdef preprocesser for portal. About the challenge mode so it can count the footsteps: moving_fast_enough = true;
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