Recently I've been hearing talk of a team system that would highlight your friends at a distance. Now at first, I was concerned that it would be too easy and break a part of rust that is uncertainty, but upon further consideration, I have come up with a good system for this team... system...
There would be no "team menu" to create a team and invite people or kick people. Instead, when a person creates clothing items (not armor) from a specific workbench, that workbench applies a "team tag" to it. anyone wearing a clothing item (Not armor) with the same "team tag", will be highlighted to each other, taking distance and line of sight into account. (Mixing clothes with different team tags wouldn't show either team.)
Yes, this means that if you are killed and your clothes are taken, a person could use them to see where you are. BUT it would be two way and as long as you know the location of your friends, it shouldn't be too hard to decern whether or not someone is an imposter. Plus, this allows for some sneaky infiltration of big clans that can't possibly know where everyone is at all times.
If you don't want to take the risk of your enemy having your uniform, there are a few things you can do.
A.) you can erase a team tag from all clothing items that have it by pushing a button in the workbench that made them.
B.) you can change a team tag by taking a clothing item to a workbench and pushing a button to update its tag to that workbenches tag.
In regards to how the highlight would work, that's up to you, the devs. But I think that an outline, (much like the outline of items on the ground) would be shown at far distances, but not through line of sight blockers. (terrain, trees, buildings, etc) At medium distances, you could see their names, and at close distances, the highlight would be dimmer, but their name would be brighter and visible through line of sight blockers.
A decent idea, but in my opinion I believe there shouldn't be a "team system" in place. Communication is what "Makes or breaks" things, just a simple mishap and everything can go south.
Team system is not the biggest concern right now so i don't see any reason adding one. Communicating works well as long as you don't have anyone that may effect it in a bad way (like some kids screaming and making you go deaf).
Rust is and never has been a team game. Its a survival game. It isn't COD. It is about being nearly dead from thirst and finding a moldy slimy little bottle of water and thinking all your Christmases have come at once.
If people can't see their friends and identify them, even though they are using discord, then stiff bickies. Go play COD.
I want a survival game not a thrive-all game.
Im split 50-50 on this one...
I have my noob friends playing Rust, and from time to time we do shoot one another (and having a team system would help us, noobs)
But at the same time I do hear the argument that it might make things "too simple" and easier for zergs...
I've never been able to use the "lack of team system" vs a zerg as a solo/duo TBH (we always get owned anyway vs bigger odds), so addng one would seemingly definitey benefit me either way...at least for when I play with friends.
i vote no against anything that boosts bigger teams, and this will make it way to easy for bigger teams..
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