• Help with porting models from Call of Duty (Texture Issues)
    2 replies, posted
I have been learning how to port models from Call of Duty (Black Ops 2 mostly) and am using 'Lime' to export the models from the game. I enabled in the settings, the ability to export the models as an SMD which makes exporting and rigging easy. But when I recompile the model the textures are inside out and I have no idea why. https://files.facepunch.com/forum/upload/177283/2fec29c2-7ebc-40af-95dd-17e5ccc77d5a/issue.png As you can see from above, the textures for the model are inside out and I have no idea how to rectify this. Any help with this issue would be greatly appreciated.
SMD files (used for Half-Life, Call of Duty etc.) are created in a right-handed world. DirectX is a left-handed world. In SMD world, the z-axis is anti-parallel to the DX z-axis.
X is north in SMD. Elsewhere in Source it is east.
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