hello! probably the most frequent offers we get for contributing to this mod comes in the form of new maps. So I figured I'd make this thread and help give any interested people a starting off point.
First up, the guide:
https://docs.google.com/document/d/1V4prsPuoMtjTqW3B8AOKkvjnieZvq7qDaNCoaGZQl4U
Second up, some extra key points to keep in mind:
We don't want to piss off any copyright holders, so unless it's from a valve game, no 1:1 map copys from other games plz. Like, they'd need to be substantially altered to a decent degree if we were gonna include them officially.
As far as I know, valve content is free to use in the mod. Likewise, so are Postal 2 assets (we got permission!) and any stuff from the ORIGINAL AND FREE version of black mesa source.
We also have a number of people on the team that can help make assets once your map is far enough along, so just let us know.
and ofc anyone making maps can get early access as well. The mods really only private right now so we don't have to deal with spastic kids going off at us every time the mod crashes lol. Good luck!
I'm half-tempted to just upload the .vmf for what I have in the hopes that someone could finish what I started. I rarely get time to do anything because of work. But I loaded up an older map of mine with the intent of finishing it. I have a vague idea of what I want to do with it, but I have very little time to do anything these days.
https://files.facepunch.com/forum/upload/656/a5112711-b30e-4ef5-ab01-058a4312b17f/20180529071712_1.jpg
Hey, I was kind of working on an idea like that for another project
I saw this in a dream, believe it or not.
https://files.facepunch.com/forum/upload/236793/7b0517a7-1021-43d7-b93b-4b0233be203e/image.png
Started some early work on a map concept I've had for a while:
https://files.facepunch.com/forum/upload/246855/560e55b7-49fb-4a0b-8096-27f2be0c9a90/image.png
I've been pretty busy lately but I've been plottering along with a new version of pl_casserole if you want me to make a Jaykin Bacon version:
https://steamcommunity.com/sharedfiles/filedetails/?id=1350988672
I could make a version thats gets rid of all the TF2 payload assets and makes it a bit more deathmatchy.
I could also do pd_steamed_hams since thats just TF2 assets aside from the simpsons voice lines but it's a bit crampt:
https://steamcommunity.com/sharedfiles/filedetails/?id=1280923934
I guess those stretched out maps I made like turrrrrrrrrrrrrrrrrbine and 2fooooooooooooooooort and weeeeeeeeeeeeeeeeell could also count.
Using TF2 assets isn't an issue at all, we're fine with ripping anything from any given official Valve game. But do of-course make plenty of modifcations to the map(s) you want to port to make it work better with Jaykin'.
I guess we have to do crooooossssssfiiiirrrrrrrreee.
One person spawns next to the nuke button and everyone else has several miles to run to the safezone.
I read that the game checks certain groups to see if you can join servers, is this true for offline/local play too? How would one go about testing a map to see entities functioning properly, etc.
i think it's just for joining an online server, but if not you can always just show of what you got so far on discord and I'll throw an invite your way
This is it
This has got to be the time for me to actually make and finish a map
Decided to port over one of my favorite sections of Half-Life 2: introducing jb_railbridge!
https://imgur.com/a/FRtuEGA
It's a pretty big map, but I've made some additions to make getting around it easier. Currently supports BR and SvT/SvM.
Download: https://www.dropbox.com/s/dbs6jr06ou5c6kn/jb_railbridge_v1.zip?dl=0
I mean you go feel free to make that but we sure as shit aren't going to include it with the mod if you do
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