• Entity Appears In Spawn Menu, But Doesn't Spawn
    3 replies, posted
Super new to doing lua stuff with Gmod, and have been trying to make my own basic entity, following this tutorial: https://www.youtube.com/watch?v=uE5A4AwwIK8&list=PLyQg3m0a5UivaAXEfVDngKYp9jyNSTIo_&index=13 I've followed it through as closely as possible, and am at the stage now where the entity appears in my spawn menu, but nothing happens when I click to spawn it in. I figured it might have something to do with the fact that the models folder doesn't appear anymore in the GMod folder structure, so I created the models folder and imported a model in there and pointed the script to that instead, but still no luck. I've included the script below, can anyone take a look and see where I'm going wrong? AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:SetModel( "models/1x1floor01.mdl" ) self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) local phys = self:GetPhysicsObject() if phys:IsValid() then phys:Wake() end end Thanks!
Can´t really see anything on the code you showed. How about showing shared.lua and cl_init.lua too?
Here's the shared.lua: ENT.Type = "anim" ENT.Base = "Base_gmodentity" ENT.PrintName = "Test Entity" ENT.Spawnable = true and here's my cl_init.lua:
yep, would have told you that if i would have shown up before you fixed it. But yea. Typos are the worst. you barely see them XD
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