https://www.youtube.com/watch?v=Z0c0CuV5jT4
Another ending sneak peek
Really impressive how much Ubisoft can manage to produce and iterate in such a massive scale across so many titles
The problem is though, it takes them this long to shape the game up properly, when most people have already moved on.
it really depends on the game's lifecycle (Acquisition, Monetization, and Retention). Starting slow/bad isn't ideal and it is a hole should should remedy for their future games.
I feel like I read somewhere that they only recently put dedicated servers in? Which is mad if true, I remember my time with the game on launch being a laggy, miserable experience. Although they could have tuned it up before and I never noticed.
They put in servers at some point, but the game used to run on peer-to-peer and that's a fucking travesty in a fighting game.
If developers show that they are committed, with consistent content updates, patches, live twitch developer streams and devblogs, people will notice and give it another shot.
Oh absolutely, but you need enough people to buy the game in the first place to convince publishers and developers that the game is worth more time and money being spent on it.
Game is fun when people dont deathball for days. But the devs said they are coming up with an balance change idea to fix that. No one likes to be stunned for a minute while people just beat the shit out of you.
The change from release to now is really impressive, if not some faults. Some heroes feel overpowered with certain opponents, 5v1 is rediculous even in non-dominion matches, and people still forget how to dodge Centurions' wombo combo. Still these problems for me are far and few compared to months ago, and it does feel like a complete circle vs the buggy mess a year ago.
Wonder who the new hero is.
Sorry, you need to Log In to post a reply to this thread.