How Mega Man 11 Rose from the Ashes of Mighty No 9 | Past Mortem [SSFF]
15 replies, posted
https://www.youtube.com/watch?v=1q5y071lzas
The only thing left I wonder in regards to classic series Mega Man is, are they ever going to tie the end of classic to the beginning of X?
Aside from heavy allusions to Zero's existence in Bass's story ending in The Power Fighters, and vague fan theories regarding the Roboenza virus being an early version of the Maverick virus, there's no real connection between the two while X has closure into the Zero series with Zero being sealed away at the end of X6, and ZX ties itself in with the Zero series, obviously, and hell, there's even in-game ties between Battle Network and Starforce.
Come on, when are the classic games gonna stop with a proper closure to at least partially segue into X?
BUT CAN WE GET A GAME FROM X SERIES OR EVEN ZX SERIES PLEASE?
holy fuckballs Red Ash Magicicada exists
Comcept is a scam
Comcept is as their name implies: computer concept. They were literally nothing more than a bunch of overly-ambitious ideas guys that were meant to be the middle man contractor creating game concepts that bigger devs would pick up for creation/publishing. Inafune failed to account for Kickstarter fees, couldn't get the stars out of his eyes with Red Ash and the whole Mighty No. 9 multimedia thing thinking it was going to be a success from the word "go", and horrible mismanagement on top of issuing a team of both experienced devs from Inti Creates and brand new interns and employees to the industry to make a game with Unreal Engine 3 which many japanese devs were simply not experienced with at the time.
It's less that they scammed people, and more like they were effectively an indie team with bits of professional talent that thought they were gaming superstars and then had to eat a whole heaping of humble pie when they botched it alongside their publisher Deep Silver completely failing to communicate with them and promptly making the infamous tonedeaf trailers that didn't help whatsoever.
I would love a new X game in the 16bit style, classic Megaman is cool but I actually prefer the X series.
Well that Mega Man X Corrupted that's been in development for almost a decade is still releasing new videos, goes for more open, interconnected stages but kept the SNES palette and art style while drawing things to have PS1 era style animations.
Odds are if we do get an X sequel any time in the foreseeable future, they'd go 2.5D like MM11 here, and i'd just hope they'd go for a sharper anime style akin to the PS1 artwork.
I've been watching MMX corrupted and I can't believe how long it's been in development, it looks so cool I hope it actually releases.
Are you guys forgetting about the massive Rockman Dash/Megaman Legends cliffhanger?
The only reason I wanted a 3DS was just for that one game.
Im still waiting for Battle Network Chrono X ;-;
I'm glad X stopped at 8, everything after 6 is basically non-canon anyway.
However a new ZX game would be pretty rad, even if its story didn't go as hard as the Zero series, I liked the gameplay options and dammit, I wanna know what happened to Model Z.
But it's as unlikely, if not more unlikely, as ever getting closure to Legends.
Mega Man X is a really strange series. The first four games are really good, but the last four are polarizing to say the least. They should continue the Maverick Hunter series because it seemed like they were setting up a lot of stuff with that one.
Imagine a timeline where MN9 was developed properly, inafune proved his worth being better than whatever capcom didn't let him do and causing such a massive ripple in the japanese gamedev industry that other talents decided to quit their jobs to form their own studios.
Honestly, i chalk up Mega Man's past fate due to his increased presence as a franchise. just that unlike the classic series, they couldn't chalk it up as much with games like Battle Network and Zero, and unlike Battle Network, Zero 4's conclusion was pretty much accepted. whereas Battle Network 4 was more of a game that was made to keep up steam from its popularity. it probably didn't help that the shift to Star Force might have been done to keep up with the japanese child demographic at the time with aspects such as Sentai, interactive merchandise, even the whole scenario seems reminiscent to anime that has random monsters/posessions on a weekly basis.
Overseas, the franchise might have had it even worse. 4's removal of the E-reader system was expected, but it at least gained help from Konami to promote the series as well as Boktai through crossovers. 5/6 however had content that was outright removed. Battle Network 6 lost ingame maps (vital for finding your way round) as well as their Boktai crossover, however that was more due to Konami not wanting to release the 3rd game to the west.
Star Force heralded a new anime, but in the west, the anime was mainly constricted in a condensed form online by Toonami. the 2nd game attempted to promote tie-ins to merchandise with Wave Codes by the 3rd game, they just wanted to put the series out of its misery. at least not before by having a time travel crossover with Battle Network...1, arguably the most primitive of the series. the reception to Star Force alone cause tennative release for Shooting Star EXE to be outright confirmed to be cancelled in the US, whereas Europe had to wait between a year or 6 months before shooting it. and even then, in the mean time, they released the Mega Man Zero collection for the DS.
Honestly have no idea what the reception to ZX was, but it certainly didn't feel like no Zero. and im a new-age fan who was introduced to the series a few years after Battle Network 1 came out.
A Mega Man online game? a Mega Man Mario Maker? backlash over Mega Man Xover even during the mass cancellations? i could understand that all that backlash over a shrinking series might have forced the execs hands. especially in comparison to stuff like Resident Evil, Street Fighter, Dead Rising or even Monster Hunter, even after the latter started to gain traction in the west during the PSP/3DS generation.
I wouldn't say X8 is polarizing, it's widely regarded as being a solid return to form while simultaneously updating the formula to the next generation. X5 6 and 7 are kinda like the late 2000s Sonic games, pretty much everyone agrees they're worse than the previous good titles, but no one agrees which is the worst and why.
Personally I say 6 is the worst because X5 and X7 both at least had effort put into them, it was poorly directed effort in 5, and effort without skill in 7, but 6 was just shovelware.
Well I can see why the energy drained out of the fans; from 2000 to 2010 they released over 30 different games, spinoffs, compilations and otherwise. And a few of these games (like the controversial X titles, and Battle Network 4) burned some serious good will at that, while Mega Man 10 capped off with middling reception due to retreading retro nostalgia again right after Mega Man 9 so shortly before it. Even I felt Mega Man got screwed unfairly these past 8 years, but I can't think of any other gaming franchise that has had as many installments as Mega Man does, much less split sub-series within itself.
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