zergs are very unfair in the game and the game has gone to a point where you cant team up with anyone to team against these zergs, because they will kos you even if you're just a naked,i have some ideas for zerg disadvantages like sickness, or group limit. i think rust should add team systems where you can only have 4-5 people in a group, or they should add sicknesses and if you're around the same player for too long you will get sick or catch a disease that last for an hour or 2 and can be very hard to get rid of, even if you die you live with it. i know this harsh but im sure the facepunch team can use there smart little noggins to smooth it out.
If you want that go on a modded server that has it,
They have group limit plugins as well a plaque plugins , But I dont see Facepunch introducing that to their official servers,
How would making zerg members get sick make any sense in Rust? As Thraag1 has stated, there are plugins for that. You also have the option of playing on servers with group limits.
I feel for all those zerg victims.
What are the 2 things that would help prevent the usefulness of large groups? The ability to access resources. The primary ones are food and water.
Fundamentally food and water are too easy to gather in rust and now with the introduction of boats fast movement to obtain food and water is too easy as well. The amounts the water ctachers gather is too much. The amount gathered from a water purifier is too much and too quick. Food grows too quick. Animals spawn too quickly.
If it was difficult to feed and water a large group of players and they had to resort to eating each other, then the joy of living as one big happy familly would soon disapate. You eat human meat then you need way more fresh water. If you need way more fresh water then the only options is to live on a river or fresh water lake. This leaves a lot of terain for small groups.
The only issue at this point in time is that there is no penalty for dying. So people could just suicide, spawn back and eat themselves with no consequences.
I suggest that when you die you randomly lose one known BP from each level. So if you dont want to lose hard earned BPs, then you dont want to die. If you dont die then there is a food shortage. It then may become more beificial going solo or duo and being able to live off the lands meger resources.
I know it sounds too hard, but the economy of survival is based upon food and water. Fix that and I guarantee you will have a winning, long term survival game.
Rust = Grind
Hopefully once they are done on this monument remix kick they can focus on the farming/gathering 3.0 makeover because you are right food and water are way too easy to get right now hopefully the solo-ish players will benefit from that its easier to feed one mouth then a ton of zergs and sickness could work because you would have all those zergs drinking from the same big blue jug
There will always be an advantage in having greater numbers, and adding sickness or some other weird shit to try to nerf them is not going to work. They have one weakness though, and that is that communication gets harder the more people they are. However, Facepunch has decided that the poor zergs accidentally team killing each other or getting infiltrated because they get confused need a helping hand, so they added a Team System on the roadmap so you can tell friends and enemies apart from afar more easily. This is essentially killing the only downside there is to being in a large group. What the actual fuck is this idea anyway? Use hand gestures and radios instead FFS. That fits Rust. Some stupid overlay that shows who's who is beyond ridiculous.
Poison Traps, the more people around you the more powerful the Poison spreads?
This is easy for a zerg to work around. One or two people have all the BPs. The rest of the zerg keep them alive and happy and simply respawn whenever they need to.
On the other hand a solo player that needs to respawn in another bag to counter online raiders would suffer heavily by losing BPs.
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