• Bank Robbers
    6 replies, posted
Robbers http://wduwant.com/index_uploads/uploads/a8beae9492ac.jpg Using Simkas's IDF tanker base, the BF3 SP gas mask from Ninja's marines, a beanie and balaclavas from ComradIvan's arma head Spetznaz models and a bag/masks from the Suits and Robbers pack, Here are some bank robber dudes I'm going to be making some colour options as VTFs so anyone can just swap out for different colours Please report any errors, this is my first proper modelling thing and I couldn't find any in particular but I think there might be some issues with the Gasmasks and balaclava normals.
Oh yep just found one and i'm fixing it rn S10 gasmask is linked to the Clavicle https://files.facepunch.com/forum/upload/106986/156ffdf7-e88a-4693-9af0-47131ac8968c/image.png
Good shit mate. As always. <3
Did someone say different overalls? Aight so for these, remove the name of the colour so you're just left with "overalls" and replace the "overalls" texture in models > materials > robbers Then you'll have ethier white or blue overalls wooo coveralls WHITE.vtf coveralls BLUE.vtf
Bags and gas masks are fucked and i can't figure out why For some reason the bags and the masks keep desperately clinging to L Clavicle after they compile even if they're not even set to that bone
HELLO ALL Gazhelmet very kindly helped me try and figure out the problem, turns out it may have just been my compiler (SDK MP 2017) as they worked perfectly fine in his compiler Big credit to him for mixing the issue SECONDLY A recommendation from SC 'imself has now come to life, you can now have your Robbers in black and blue uniforms! The OP has now been updated to include the two new downloads
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