Hello some of our players get disconnected with a error like this.
Disconnected: RPC Error in CLProject
full error
PlayerName left the server (Reason: Kicked: RPC Error in CLProject)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
NullReferenceException: Object reference not set to an instance of an object
at NPCPlayerApex.UpdateTargetMemory (BaseEntity target, System.Single
dmg, UnityEngine.Vector3 lastKnownPosition,
Rust.Ai.Memory+ExtendedInfo& extendedInfo) [0x00033] in
<550e75dcbcde4035ad90c94f03c37726>:0
at NPCPlayerApex.OnSenseGunshot (Rust.Ai.Sensation sensation) [0x00093] in <550e75dcbcde4035ad90c94f03c37726>:0
at NPCPlayerApex.OnSensation (Rust.Ai.Sensation sensation) [0x00037] in <550e75dcbcde4035ad90c94f03c37726>:0
at Rust.Ai.Sense.Stimulate (Rust.Ai.Sensation sensation) [0x0007b] in <550e75dcbcde4035ad90c94f03c37726>:0
at BaseProjectile.CLProject (BaseEntity+RPCMessage msg) [0x00412] in <550e75dcbcde4035ad90c94f03c37726>:0
at BaseProjectile.OnRpcMessage (BasePlayer player, System.UInt32 rpc,
Network.Message msg) [0x000e0] in
<550e75dcbcde4035ad90c94f03c37726>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
BaseProjectile:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ConnectedPacket(Connection)
Facepunch.Network.Raknet.Server:Cycle()
ServerMgr:Update()
(Filename: <550e75dcbcde4035ad90c94f03c37726> Line: 0)
someone know what this is and how to fix ?
thx in advance
dIM
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