• Disconnected: RPC Error in CLProject
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Hello some of our players get disconnected with a error like this. Disconnected: RPC Error in CLProject full error PlayerName left the server (Reason: Kicked: RPC Error in CLProject) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) NullReferenceException: Object reference not set to an instance of an object   at NPCPlayerApex.UpdateTargetMemory (BaseEntity target, System.Single dmg, UnityEngine.Vector3 lastKnownPosition, Rust.Ai.Memory+ExtendedInfo& extendedInfo) [0x00033] in <550e75dcbcde4035ad90c94f03c37726>:0   at NPCPlayerApex.OnSenseGunshot (Rust.Ai.Sensation sensation) [0x00093] in <550e75dcbcde4035ad90c94f03c37726>:0   at NPCPlayerApex.OnSensation (Rust.Ai.Sensation sensation) [0x00037] in <550e75dcbcde4035ad90c94f03c37726>:0   at Rust.Ai.Sense.Stimulate (Rust.Ai.Sensation sensation) [0x0007b] in <550e75dcbcde4035ad90c94f03c37726>:0   at BaseProjectile.CLProject (BaseEntity+RPCMessage msg) [0x00412] in <550e75dcbcde4035ad90c94f03c37726>:0   at BaseProjectile.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000e0] in <550e75dcbcde4035ad90c94f03c37726>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseProjectile:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update() (Filename: <550e75dcbcde4035ad90c94f03c37726> Line: 0) someone know what this is and how to fix ? thx in advance dIM
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