Don't say I didn't warn you.
https://www.youtube.com/watch?v=ZdPlH5RE_WU
https://www.youtube.com/watch?v=PtaP6Yc7rEM
PC/PS4/XB1
Release: March 15th 2019
BETA signup here
Totes just four good buds playing an average game of The Division 2 extemporaneously. God, I hate this kind of presentation more than I should.
"So, game plan... take the Capitol back?" *super friends sprint for objective* Uggghhhh.
Holy fucking shit, the scripted voice chat is really fucking cringeworthy and the terrible aiming is really fucking annoying.
Compared to first presentation of The Division 1 (lets put the cringe dialogue aside, it seems to be Ubisoft's visit card), nothing has phased me about this presentation at all. What was something new and exciting to be hyped about?
How much the graphical downgrade might be?
Tbh thats something that I'm not afraid of in this case.
Division 1 was first showcased three years before it came out, back when next-gen consoles werent even released so they had no clear idea what to expect when it came to hardware capabilities.
Besides, what they shown here isn't that unbelievably impressive either.
Was Division 1 even downgraded? The graphics in that game looked great when I played it, it had lots of neat details too.
Only compared to the E3 2013 build (which was clearly just prepared to the show).
But yeah I agree, it's still a very nice looking game full of detail.
Not really, no. It came out still looking remarkably good. People just say that every year because of Watchdogs.
this is exactly how I talk irl
It did get downgraded though, rather substantially but still looks great.
Keep in mind what the Super Best Friends pointed out: the entire presentation is scripted and staged the same way the first one was, to avoid showing the biggest flaw, the fact that all enemies are bullet spongy as fuck. To hide this, they do things like have enemies get killed by explosions, or have the person look off-screen while their teammates score multiple headshots. They know that it LOOKS wrong for enemies to take as many bullets as it takes to kill them, but they obviously didn't fix the problem in the actual game.
In a game like Destiny, bullet sponge enemies make sense because they're aliens. These are humans. If I shoot them in the head, I expect them to die instantly.
Two more trailers from tonight:
https://www.youtube.com/watch?v=NomhYp29bHo
Uhh, horses?
https://www.youtube.com/watch?v=e7P5m9DPtZo
Must have not played at all then because all of that was patched out. If youre kitted right, every enemy bar supers get downed almost instantly with headshots/crits. Seriously, division launch to division now is almost two completely different games
Kinda prefer the environment from the first game over this, like the whole "iced over city still full of living people" aspect was really neat, this is just "in the overgrown futures future where apocalypse happened everything is overgrown like every other bad thing happened game"
I want to like it because I genuinely enjoyed the first one but uh, the aesthetics are not selling me.
How? You change the core mechanics to make the gunplay more unforgiving / more satisfying. But "the division" has always been a more casual title so a hard turn in this direction wouldn't be received well.
https://www.youtube.com/watch?v=1LQjvFnGyls
A bit more of raw gameplay. I still like the snowy setting better as said by Archival earlier, but I admit the blood on the water puddle is a nice looking detail. Enemies definitely still are spongey, but they don't seem so bad at least from what's shown here.
I'm excited. This seems interesting to say the least.
Its a loot shooter rpg, stats/perks/buffs/debuffs/status ailments all come into play. If you want a tactical game with extreme damage or consequences, play a different genre. Its like saying Borderlands is shit because enemies don't die in one shot to the head. And the latest version of the division makes borderland's enemies look like a sponge block.
I lost all interest in this title during its launch because of the spongey bandits.. You compelled me to look up raw streams of content and PVP still looks like the same spongey rollfest while the PVE slightly more balanced to be less tedious.
Previous poster was incorrect in calling this style of gunplay a "problem" since the fighting is designed to be closer to an MMO- what with your weapons arbitrarily doing more or less damage depending on how much time you've spent grinding.
As you can tell it's not my cup of tea, but I'm not calling the formula shit by any means!
p.s. lookup "Escape From Tarkov" for a glimpse at what an open-world RPG with serious gunplay would look like~
EFT is a strict FPS RPG not a loot based shooter. You don't have stuff like "if you land X headshots everyone gets a damage bonus" or "50% chance to set on fire". They are two entirely different genres that are not comparable at all.
Just because one has MMOesque buffs/status effects means they are completely incomparable?
STALKER had multiplayer with no progression at all, COD has multiplayer with personal progression.
EFT & Division are both multiplayer with personal progression.
You asked how and I told you: make the gunplay more challenging. Instead of having braindead AI with varying amounts of sponge make them just as deadly to you as you are to them. Your gadgets and gear would give you the edge if you're outnumbered/outflanked/etc.
Indeed, they're going to pump and dump out another "fight the level 1 sponge to get the level 2 gear to kill the level 2 sponge" thing and that's just fine whatever blows your hair back.
Because if all enemies dropped in 1-4 shots, then there wouldn't be a point to buffing damage, increasing resistance, having builds to counter damage types, having builds to be a support with gadgets and healing, and so on. They are totally different genres you are comparing. STALKER is an rpg by solely what equipment you have, while CoD is an action arcade shooter. Just like EFT is an rpg/sim with guns/gear doing the same stats period, and the division has equipment with perks to grant buffs and skill bonuses. Two totally different systems with different ways to exploit said systems.
Increasing the damage of enemies and you just throws out all the systems that are the focus of the game. It would be like complaining skyrim would be more fun if everyone died in one sword hit or being hit by a fireball. At that point its not the division anymore and is a third person strategy game like ghost recon. The game still heavily relies on teamwork, and later raids require everyone to participate due to the difficulty.
Like its fine if you don't like lootshooters but to go "well it would be better if the entire game was remade to a different game all together" is dumb.
they could've at least updated the fucking UI.
Why can't they strike a balance? There's a difference between dying in 4 bodyshots and dying in 50 headshots.
Skyrim suffered from the same lazy design of "multiply enemy hp by character level". It would have been better if one sword hit killed you IFF the combat had more options than the binary "block" or "click to attack" it wasn't very dynamic in the first place but we aren't talking about something as nuanced as swordfighting we're talking about putting bullets in peoples heads.
By "making the enemies deadlier" I didn't mean give them guns that instantly killed you or giving them aimbots I meant fixing them so their tactical intelligence wasn't akin to a sack of potatoes tumbling down a hill at you.
Keep all the MMO bells and whistles but my point is that there is no real difficulty in the first place. Their current model is boring / unchallenging by default. Every "level" of what you call difficulty now are just rungs of tedium to be climbed.
You posed the question and you got an answer: there is no other way to make this game truly challenging other than overhauling its systems.
Enemies don't die in "50 headshots" to begin with unless you're using the weakest pistol. Even in that video bodyshots with an lmg were doing 1/6th their health per shot with 100 rounds a mag. ARs do even more damage, and snipers cap the damage and come with headshot damage multipliers enough to bring down the spongiest targets in 1-2 shots. Like right now and from earlier I can tell you have never played the division or at least recently.
The skyrim point went way way WAY past your head. Skyrim is an RPG, meaning higher level enemies have higher HP and damage. This isn't "lazy design" this is what the genre is, This is how RPGs work. It would be idiotic if a Daedric god was beaten by a sword to the head. You keep wanting an entirely different genre and trying to compare it to an existing genre with "it would be better if it was like X". Then what the fuck would be the point if it was X. Just go play X then. I don't pop in CoD and say "man, this would be better if it was much more like ARMA" because its an completely different type of game. Your argument is "this has guns and stats, and this has guns and stats, the two must be comparable".
The game is already challenging, There's entire builds and metas to the first game on what works best with what playstyle. In later levels you are forced to cooperate using flanking and suppression, along with timing your gadget's cooldowns. Again, you haven't played it or at least recently to notice the enemy types that actively flank you using gadgets or shield units to move you out of your spot.
Like if you want to compare a game to the division, your best bet would be borderlands or destiny.
You must be watching old streams because PvP is basically 3 second drops, no idea what you're talking about there. If you get shot at in PvP or ambushed you're on the ground, especially with them nerfing chicken dance hipfire
Pve is also fast paced, even on heroic incursions. Enemies will drop quick, but make up for it with insane damage and numbers.
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