I'm looking for a way to 'cleanly' add fixed shotgun/bullet spread to a weapon.
I know there's the "Spread" value for the bullet used in FireBullets, but that only adds random spread - I'm looking for something akin to TF2's shotguns when random spread is disabled (https://i.stack.imgur.com/jUNCs.png) specifically.
As far as I can tell, the only way to do this is just kinda messily doing FireBullets like 9 or however many times with separate bullets with different Dir offsets, or doing that but with traces instead of FireBullets.
Curious if those are legitimately my only two options. Thanks for your time.
You cannot without your mentioned methods of using different FireBullets calls or creating your own FireBullets function to remove the randomness. You can find an example here.
Roger, thanks for the help
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