• $treeSway problems
    5 replies, posted
No matter how much I try, I can't seem to get $treeSway to work in the dev-branch. I've edited the material used on the entity in the picture to this: "VertexLitGeneric" {     "$baseTexture"            "stormfox/models/moon_edit"          "$treeSway"                "1"     "$treeSwayHeight"        "300"     "$treeSwayStartHeight"    ".1"     "$treeSwayRadius"        "200"     "$treeSwayStartRadius"    ".3"     "$treeSwaySpeed"        "1"     "$treeSwayStrength"        "1"     "$treeSwayFalloffExp"    "1"     "$treeSwayScrumbleSpeed"    "2"     "$treeSwayScrumbleStrength"    ".2"     "$treeSwayScrumbleFrequency"    "4"     "$treeSwayScrumbleFalloffExp"    "2"     "$treeSwaySpeedHighWindMultiplier"    "0"     "$treeSwaySpeedLerpStart"    "200"     "$treeSwaySpeedLerpEnd"        "600" } But no matter what arguments I put in cl_tree_sway_dir, it doesn't move. https://files.facepunch.com/forum/upload/107119/2ecbfdc2-4e70-4a40-994f-e7bf1917102f/billede.png Any ideas on what I'm doing wrong?
cl_tree_sway_dir takes three arguments even though it only uses two.
https://files.facepunch.com/forum/upload/107119/4d90588d-89ae-41b1-a2c3-96d65536d3c6/billede.png Sadly it doesn't seem to do anything. I also made a function to override a material and insert $treeSway as well. But no luck. I also made sure there are no bumpmap in the material.
It takes 2 arguments. 3 wont work. Try the examples parameters from vdc
Maybe it should throw an error with the wrong number?
Thanks, looks like I used a wrong parameter .. after copying the vdc, looks like it works. My guess would be that the treeSwaySpeedHighWindMultiplier was on 0 and the wind currently count as "high wind". PS: Looks like the flashlight breaks a bit when shining on materials with treeSway.
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