How can i use client side wav file with resource.AddFile("test.wav") ?
5 replies, posted
Hey! I'm trying to play a wav file when the client Receive "Songtest", sadly it says: Failed to load
sound "test.wav", file probably missing from disk/repository.
The fact is that I don't know where to put the "test.wav" file, server side as well as the path to put
in resource.AddFile and the same for surface.PlaySound( "test.wav" ) on client side.
Server side:
resource.AddFile( "test.wav" )
Client side Code:
net.Receive( "Songtest", function()
surface.PlaySound( "test.wav" )
end )
Note that net start is not the problem, the client receive it perfectly.
Thank you for taking a look at my problem! :p
Try resource.AddSingleFile
where is test.wav located? relative to the addon folder
Argh.. Sadly it doesn't works ,
Sv Side:
resource.AddSingleFile( "lua/Box/sound/test.wav" )
Cl Side:
net.Receive( "Songtest", function()
surface.PlaySound( "sound/test.wav" )
end )
Result: Failed to load sound "test.wav", file probably missing from disk/repository
If your test.wav file is in the sound folder try:
resource.AddFile("sound/test.wav")
And if it is then try playing it like this:
surface.PlaySound( "test.wav" )// without the /sound - because it's automatically added
Thank you very much ! it Worked.
Thank you for helping me guys!
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