• Head of Eidos Montreal says Last of Us 2 footage was faked, blames translation
    15 replies, posted
https://gamerant.com/the-last-of-us-part-2-animation-fake-eidos-montreal-studio-head/
The fight near the broken car did look awfully choreographed.
Naughty Dog has always been really good at fluid animations, but I don't think they're that good
Uncharted 4 had one character take off a coat and put it on another character. I don’t think it’s impossible
his does, of course, beg the question of just how lost in translation the simple word “fake” could get. You have no idea and your monolingual ass should probably stop embarrassing itself right about now. Getting terms with different degrees of severity and tone confused is one of the staples of speaking other languages at the "crash and burn" level. Fluency isn't universal and it's not achieved easily.
Source: ResetEra Fuck it, pack it up boys! It's just another Neogaf drama-train.
He was probably going more for "scripted", which it was
The guy who worked on For Honor's animations and helped develop their motion matching system claims that Naughty Dog used that as well. I can see that being possible considering how fluid the For Honor animations can be, the locomotion animations in particular. That doesn't mean the gameplay trailer wasn't fake though, all E3 trailers are heavily scripted. https://twitter.com/KrisZadziuk/status/1006629201577938944 For anyone interested I highly recommend Kristjan's GDC talk about how they developed motion matching.
Wasn't there a video where someone shown that the whole E3 2012 gameplay of TLOU 1 was staged and heavily scripted? I wouldn't be suprised if they did the same thing here.
Oh wow. So the context is that it's taken from an exchange between two friends, not some blast-attack rage-tweet. Good job GameRant. Welcome to the blacklist... And citing Resetera of all things. It's almost like we need a consumer revolt, oh wait...
You were right, that GDC talk was excellent. I still don't believe that this was genuine, unscripted gameplay footage, but that motion matching is really cool.
Motion matching allows for an extremely diverse and fluid animation system, but the problem isn't with how fluid the animations are. Johnathan Cooper has been an animation genius since he did Assassin's Creed 3, but having the player character react realistically to other game objects is a whole nother ball game. Games with dodge options are mostly limited to dodge rolls and sidesteps because it's monumentally difficult to have complex animation calculations run for two character models while accounting for clipping, realism, and every other game object in the scene. Yet a lot of the melee combat in the trailer had Ellie barely dodging the enemy's attacks. Like when she's first discovered by the enemies near the car, she has a series of VERY complex animations where she dodges a melee attack, shoves the guy, dodges another melee attack, slams into the car, stabs the woman in the throat, takes her hammer and kills her with it, and then turns around and kills the guy with the hammer. How does would that translate into gameplay? Is the entire encounter scripted? Is it like the original TLOU where you have a triangle button prompt for a finisher animation set? Or are you actually manually dodging every move? I wish the third one was the case but I HIGHLY doubt it. I think it's safe to say that nothing in the trailer was "fake", but it was still pretty disingenuous because it's not pure gameplay footage. It removed a lot of the prompts and used multiple cinematic camera angles that won't be in the game to make the trailer look nicer. But hey it's e3, so what else is new?
I actually live in montreal and while I am extremely far from bilingual* I have quite a few friends who are and do mess up even basic ideas in english because their brain crossed wires in french. *I lived in the states til I was 16
I remember there being a trailer for TLOU 1 that was that apartment building in the flooded area and it was just full of contextual shit that wasn't in the game and this really reminded me of that. As a general note I can't say I'm looking forward to this game, and whats with the sudden introduced of MEGA GORE, the violence was never really the focus of the first game and when it did happen it was brutal and effective. Now we've got neck slashing and gut ripping with Tarantino levels of blood gush. They're trying to hard to show how BRUTAL and HORRIBLE the world is that it becomes almost comedic.
Sorry, you need to Log In to post a reply to this thread.