I'm working on a coop gamemode that uses hl2 maps, so obviously players will all spawn on the same spot, the problem is, they keep killing each other even with custom collision checks and SetNoCollideWithTeammates(true), I've been trying to fix this for a while but can't.
Any help is appreciated.
The base gamemode kills all entities nearby singleplayer spawns, whether they collide or not. You could create your own GM/PlayerSelectSpawn function, or you could overwrite GM/IsSpawnpointSuitable so it doesn't check for players.
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