sooo i have this problem.. Mine custom npcs wont ever move in custom maps i tryed everything but nope
Woah, so much information we can work with!
What kind of npcs?
What maps?
Code of anything?
Cant you understand any custom NPC wont work with ANY map i and whats with code? im pretty sure its with mine files. I reinstalled gmod it wont go away just how can i get you info do you want to see one error that pops us if ye its here : ge/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
Weapon Strip con var created
im sorry for being rude but im just mad because it has nothing to do with nav mesh i generated it many times still nothing i think its with garrysmod version or compability look here is example
the shy guy: SCP-096 (a character from game)
wont move on:gm_lair,gm_bigcity or any other CUSTOM maps you get me custom npcs are broken on custom maps. They only work on the classic 2 one
So you're going to tell us that it has nothing to do with the nav mesh, but then show us an error that says the nav file is wrong?
I tryed to reinstall nav mesh i tryed to make mine own nav mesh i asked a friend who is really understands navmesh and knows how to make one I sercehed on internet i downloaded that navmesh and still yet nothing wrong ? So tell me why it isnt working when i reinstalled and did nearly everything with navmesh
look in your maps folder
garrysmod
maps
name.bsp --this is the map file
name.nav --this is the nav mesh for the map of the same name
graphs--folder contains ai node graphs
name.ain --this is ai node for the map of the same name
if there's no nav mesh open the server( or the listen server host's) console and type these commands
sv_cheats 1;nav_generate;sv_cheats 0
becuse it fires so many ray traces, this can take a while and is quite laggy
Garry's Mod doesn't support CS:S or TF2 nav files, by the way.
it does by the way, i just dont think they are automatically mounted
Even having a TF2 nav in my maps folder crashes my game.
I specifically fixed the TF2 nav meshes last year so they won't crash, unless they changed it again.
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