• DListView not updating
    6 replies, posted
I'm trying to have users send tickets for assistance and then the admins will be able to see the ticket in their admin panels via DListView and assist the user. However, My DListView is not updating and i cannot figure it out. init.lua net.Receive("ticket", function(len,ply) filter = RecipientFilter() for k,v in pairs(player.GetAll()) do   if v:IsAdmin() then     filter:AddPlayer(v)   end end local players = filter:GetPlayers() PrintTable(players) net.Start("SndB") net.WriteEntity(ply) net.WriteTable(filter:GetPlayers()) net.WriteString(net.ReadString()) net.Send(filter:GetPlayers()) end) cl_init.lua         function Refreshlist()           for k,v in ipairs(table) do             if (v == LocalPlayer() or IsValid(LocalPlayer(v))) then               print(v)           list:Clear()           if (IsValid(entity)) then             list:AddLine(entity:Nick(),string,"Open")           end           end         end       end net.Receive("SndB", function()   print("Received SndB net message from server.")   local table = net.ReadTable()   local entity = net.ReadEntity()   local string = net.ReadString()   if (IsValid(frame55)) then     Refreshlist()     frame55:Show()   else     AdminGUI()   end end) Any assistance would be appreciated!
use Panel/Refresh
You're looping through the global 'table' instead of the table you sent from the server.
Even removing the local table = net.ReadTable() from cl_init.lua doesn't solve the issue. The only individuals receiving the ticket clientside are Superadmins(me) from the server.
That's because you're only adding admins to the filter. You also need to read in the same order you write.
Should i be doing net.Broadcast() or net.Send()(with no table of players?)
Depends on what you're trying to do. Read what the functions do on the gmod wiki and decide after that.
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