• The lore fix challenge
    142 replies, posted
In this thread post a particular retcon, oversight, or something unexplained, and others will try to explain it to fit it in the lore. Serious or not. For starters: what exactly is a plasma cartridge? How does it move plasma into the gun?
Ghoul Kid in the fridge.
the twitter PR shitposting was embarrassing plz retcon
Well, it's obviously the inert, specially formulated chemical compound that is superheated into the plasma the gun fires, geez.
Pipe weapons appearing in pre-war bunkers is definetly one of my favorite, not to mention the ridiculous amounts of loot lying around after 200 years.
To fix that, randomized loot lists are non-canon. Plus pipe weapons are pre-war, but a military base probably wouldn't have them.
Miraculously, towards the beginning of Doomsday, American authorities began a push towards gun control to better secure the state from Commie Sympathizers. Most Americans, having been fed a steady diet of survival skills from the endless propaganda and doomsday-prepping media, had the technical know-how to make their own zip guns, which they then hid away safely so that the cops wouldn't find them.
The plasma cartridge is a container of depleted nuclear material mixed into some liquid. The cartridge is inserted directly into the gun's receiver and the plasma is material is forced out of the cartridge, into the barrel where it is heated and propelled out of the gun. The plasma is contained within an electromagnetic field which keeps the plasma stable and allows it to be propelled through magnetic induction, the power for which is provided by a microfusion cell within the plasma cartridge. There, all explained.
maybe I just don't know what I'm talking about but I thought that the whole WWIII thing happens in in 2077 fallout 76 is 2076 they gon die
Fallout 76 takes place in Vault 76, not the year 2076??
yeah why there's so many unlaunched nukes everything you see in trailers... that's just pre-war west virginians being west virginians west virginians started the war by nuking each other for no reason
Here's an oversight: Everything after Fallout 1. How to fix it: Fallout 1 is the only canon game. Same goes with MGS.
Yeah Metal Gear writing is all downhill after the first game. https://files.facepunch.com/forum/upload/1891/5f2499c6-2f15-4075-8849-75cdbf94ec90/image.png
I'll be honest. The only lore oversight that *really* bothers me and that I can't just give a shrug like the kid in the fridge thing is the Jet in one of the vaults. Like, we MEET the creator of the drug in F2. He goes into detail on how its made, and even notes that the drug is impossible to get off cold-turkey. Okay, so what of the Jet we see in F3/F4? Err, how about that it's a less potent variety then the stuff Myron created? Yeah, fair enough. So... what's it doing in a vault?
mg, mg2 and mgs are basically the same game with different graphics.
In MW2, how did Russia fall so easily for Makarov's plot (framing the US for an attack on Russian soil) when they could've taken one casual look at the airport's security footage and see, oh, I don't know, A KNOWN DANGEROUS ULTRANATIONALIST, UNMASKED, GUNNING DOWN CIVILIANS. Also, why did the player character in No Russian not just try to kill Makarov beforehand, or shoot him and his buddies right before they opened fire on the civvies? Seems a bit unnecessary and convoluted to decide to play along in the actual terrorist attack.
I never got how apparently the Elder Scrolls are always right, but they also state that Alduin would one day consume Tamriel again, so is he coming back... or is the Dragonborn Alduin now because they absorbed him
Easiest way to explain that away is that Jet was around pre-war, and under the same name. It was a sort of inhaler-delivered methamphetamine, and probably used by the military for longer operations. There is actual historic precedent for the US military issuing amphetamines to their soldiers, so Vault-Tec having access to it (while also having access to Psycho, which would be almost assuredly a restricted drug) isn't far-fetched. What Myron did was discover a way to create an aerosolized amphetamine using Brahmin dung, and he then used his understanding of pre-war Jet (from... I dunno, military documents he found?) to pretend he came up with it all by himself. Since it was mostly used by the military and probably weaker than harder amphetamines, it would tremendously uncommon in New Reno. Why is it not in Mariposa and the other military bases? The soldiers there were just patrolmen and guards, so obviously they wouldn't need to be hopped up on meth to go about their business.
This is meant to be a Fallout thread but whatever. The thing that's most egregious is that Russia launches a full scale invasion of America the next day. The implacation is that the invasion was planned all along and that it was just an excuse to invade, but you need to give it time to justify your invasion to the global community. If you don't care about what the rest of the world thinks why would you shoot up your own airport and kill you own civilians? Either way you look at it it's fucking stupid.
A doozy: A Prydwen terminal mentions potatoes and tomatoes are extinct. Potatoes are in Li's lab in Rivet City in 3 (which had the same designer and writer) and in New Vegas, tomatoes are mentioned in New Vegas as well. Now the potatoes in 3 could be explained as the last of their kind, but the Hidden Valley chapter could just get Veronica to go to Freeside's soup kitchen and bam, fresh potatoes and carrots.
The West Coast chapter is isolated from the East Coast chapter, and has been since Tactics. Easy explanation there. This is way harder. Either Doctor Li's experiments with pre-war produce ended in tragedy and potatoes and tomatoes are now extinct in the East Coast, or she never shared her results with the BoS for ideological reasons and they went on thinking that potatoes and tomatoes are extinct, having seen no evidence to the contrary.
I'm not super up on my Fallout lore but what gets people so riled up about the ghoul in the fridge in regards to lore?
Only the midwest chapter is lost, in 4 it's mentioned that the leaders at Lost Hills are stamping out cults in the wast coast chapters dedicated to Arthur Maxson. Firstly in 1 and 2 ghouls needed FEV to exist, now it's just a lot of radiation. Secondly ghouls need food and water (the ghoul in the Repconn plant was eating radroaches) radiation was only supposed to heal them. It could be that radiation sustains ghouls as well, but the fridge is probably lead lined to further the nod to Indiana Jones.
Well shit, that is true. I'd forgotten about that little chestnut. Only way this inconsistency could work is if there's been a failure to communicate between the Prydwen's botanical Scribes, Dr. Li, and the Mojave Brotherhood.
It's a stretch but honestly I'll take it. Jet in the vaults really is a weird ass lore break in one of the most explicit ways I have seen
There's nothing in the first two games to suggest this. In fact Necropolis pretty much refutes it. There's no FEV there and it's the only place you find ghouls (Harold is not a ghoul, even if he looks like one), then in Fallout 2 the ghoul community lives in and around the Gecko power station, where there is no FEV either.
Looks like it was contentious whether ghouls from Vault 12 were made just from radiation or from a "fog" of FEV that entered the vault, but turns out it's just radiation now. There is some disagreement, even among the makers of Fallout games, about the origins of ghouls. While Tim Cain said explicitly that ghouls are only a result of radiation, consistent with an understanding of the science of radiation as it stood during the 1950s, Chris Taylor said that a mix of both radiation and FEV was involved. While Chris Avellone initially supported the latter view in his Fallout Bible,[5] he was later convinced to support the radiation-only version.
Ghouls still need to eat just like anyone else. So how could this kid have spent 200 years trapped in a tiny space with nothing to eat or drink? Even if ghouls didn't need to eat, imagine spending two lifetimes completely alone and effectively buried alive, you would go completely insane. The kid in the fridge is less of a fallout specific lore break and more of a dumb joke that outstays it's welcome.
The kid in the fridge wouldn't be a problem if it was structured like the dumb random encounters of the first two games. Like if you opened the fridge and the kids was speaking gibberish before running off in a random direction, it'd be fine. Instead what starts out as a dumb joke drags itself out into a whole quest where you have to make a 'moral choice' of selling the kid into slavery or not, and if not defending him and his ghoul parents from the Gunners for some reason. Also his parents are ghouls too and they're still alive as well as still living in their old house. If it was one dumb throw away gag it would be fine, but the longer it draws itself out the more it stands out.
Yeah that's the reason I loved the wild wasteland encounters in Fallout NV. Short, sweet, entirely optional, and often references or in-jokes that would leave a lot of people confused but delight those who get them. Stuff like the kid in the fridge reminds me of some of the weaker "lol random!" humour in the borderlands series.
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