So I'm currently making a defuse-able bomb one with a timer and one without(I'll have 2 separate links for each entity)
Here is the one without a timer: [Lua] Bomber With No Timer
Here is the one with a timer: [Lua] Bomber With Timer
Here is the cl_vgui.lua file: [Lua] Client Side File with the UI
Here is the sv_netcode.lua file: [Lua] Server Side with network strings and resources
Short Story:
So when I tested it in Single player it worked but now I have it on my server its not sending the net message. Iv tried debugging with print functions and it dosnt even spit out the string put in the print. Im not sure if its an addon conflicting it or not.
First of all, do you get any errors when using this bomb? If so should include them.
Next what is the file structure you use as this could have an effect on how each file is loaded, making sure files are either client or server, this can be debugged with prints and checking the clients and server console to see if something is just loaded on client, server or both then you know what functions can be ran on these.
Have you made sure all files are actually loading on the server as if you are using auto run or anything like that to load the files some time the file name will have an effect if there is another file with the same name.
If it does not print out anything in debug when the files are meant to be loaded this means the files are not being loaded so the code inside the files would not effect what is going on.
No errors but the file was named very vaguely so I changed it up. It works now thanks
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