• Stashes.
    7 replies, posted
I liked a concept in Stalker Shadow of Chernobyl, Stashes. I like it because it takes you out of your comfort zone in order to obtain decent loot. Most players avoid going after helicopter. I am thinking the appropriate way of obtaining the treasure map would be finding it in crates alongside roads. When you find the map, it will appear on your map. When you arrive, you find a stash with loot based on the level of the crate you found it in. This is mainly geared to help solos still feel like they are relevant in the game by being able to find some decent items outside monuments.
I play solo 95% of the time and would not appreciate this being included in the game, The only comfort zone on a map is your base and that is not 100% safe, I find loot along the road and monuments and would not like an additional burdon of travelling half way around the map looking for the loot i had a map for,
ye. good idea. this is plus one more event. which makes the gameplay not ordinary. but I do not know how it will enter the game.
Then don't do it.
Is that supposed to be an answer with some logic ?. You propose a change to the game which would necessitate the actions you propose to recover the loot , and you say "dont do it" ?
Yeah, it's a sandbox game, you can choose not to do it. Of course, it's suppose to be a rare side quest idea.
There was a week where different colored maps were shown repeatedly in the bottom right box among other potential workshop skins. What I don't like about the puzzles are we're told you don't have to do them to get the same loot as before, but if you want extra loot. That is debatable, to put it mildly. Having extra puzzles and tasks introduced to gate keep good stuff we used to get as a matter of course can be aggravating. Definitely aggravated a few on this forum. If these extra content things were in addition to what we've had in the past, great. If it means we need to do these things to get them from here on, I can see why many are not impressed. I suggest people check out both the Rust Roadmap and Rust mindmap so you're aware of whats ahead. Basically we're beyond the golden days of the component system of being able to farm what we want to make whatever we want, that was gone when the BP system came in. Being able to build whatever we wanted as big as we wanted, gone with the upkeep system. I haven't seen anyone comment on the crafting amounts and queue length being nerfed. I'm pretty annoyed by that given the reason was due to exploits ... to which I ask, why not just fix the exploits. Things ahead include encumbrance, where you can no longer carry stacks of 10 high external walls up your naked ass, let alone full ak kit and an inventory full of loot from your raid. You'll be limited by weight and mass. If you look at the mind map they mention "Bare hands" just before "item carrying". There is/was a modded server that a couple of you tubers tried out where you were limited by what you were wearing as to how much you could carry. Backpacks and fully dressed got you close to what is vanilla. From what I gather FP have something a bit more fleshed out in mind. Farming is meant to be fixed, then food and water will become essential. Fridges will be essential to keep food edible. I wonder how heavy a fridge is and if one person is enough to carry it. Rust will continue to change. I'm heavily invested in the game. I've found some of the changes difficult to swallow. But we're lucky that anyone can put up a server and have it set up however they want as well as a healthy modding community enabling even more possibilities. For those who say the old BP system, the XP system, the component system were the best version of Rust and we should go back: Earlier this year there were three servers and independent clients hosted by Experimental Blast. You could download your choice of Rust client and play that version of Rust with Face Punch's full blessing. Whenever I found a post where someone wanted the old system I'd link to their discord so they could go play on their favourite version of Rust. After a some months Experimental Blast decided to shut it all down.
Well since wipeless Rust is going to likely happen, maybe research costs could use an increase?
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