• Garry's Mod playermodel
    9 replies, posted
So I tried to make a playermodel from just a model from workshop. I am actually completely new at modeling and stuff, but I think i can do it. I just need your help. https://imgur.com/a/BZXyIZU So that is my result. I don't know what actually happened there, I don't even know which part I screwed up. I guess it may be the qc file, but what should I do with it? welp
There are 2 problems that I see here, the first being the face, hair, shoes and basically all of the parts that spike out, that's very likely caused by the weight paint of the model, and depending on the severity fixing it could take a lot of time, you should check every bone for it's vertex group and see if some random spots on the body are painted that shouldn't. Secondly the model might be stretched because it's skeleton might have a different size than the valve biped, to fix it you must use the proportion trick, a guide can be found here https://sites.google.com/site/zeqmacaw/tutorials/proportion-trick , if you have any problems with that you can ask here. And thirdly, some parts look detatched, I can't tell if that's the case or if there are bodygroups since you didn't post a QC, but in blender you can remove all doubles to join them back together.
Okay, i'll try to fix that. So i used the qc file from another playermodel, so maybe i should change something. Like i said, i'm new at this stuff and actually i have no clue what for is the qc file. So there's the file if you want to check it: qc file Anyway, thanks for help, I'll post the progress here.
https://imgur.com/a/9Dtorrg It looks a lot better now. I did only weight paint, but i think i don't need to use the proportion trick. But now the problem is that the hands are broken. Left hand goes to the right side, and right hand goes to the left. The skeleton looks right so I don't understand why https://imgur.com/a/qvHgB7n https://imgur.com/a/XEhxzQo
That's great to hear, since the model does have proportions similar to that of hl2 you needn't burden yourself with the trick. As for the other problem, it looks like the rotations of the arms are inverted, maybe you just need to rotate them manually in the model, if not, you could try replacing the bones with those of another valve biped, so the rotations will be set right. If all else fails, I'd reckon you could just rotate them in the idle animation until they look fine. Also make sure they are weight painted to the right bones, the left hand might be painted to the right hand bone.
Now the arm bones are really small, I don't know what that means but when I want to rotate the whole arm, it rotates only the weightpainted part, earlier it worked fine. Can that be the reason of the problem? https://imgur.com/a/LmvGNLA
Do the children rotate as well? If they do then you somehow deleted or renamed the vertex groups that belongs to the children. If they don't then you need to add them back to the hierarchy, you can do this by going in either edit mode or pose mode and select the bone, go to the little bone icon whose name I forgot and there will be an option to select it's parent bone, do this for the parts that aren't connected. The bones being very small is normal, it means the bones are very small, you could make them bigger but that would make the mesh change as well, what we need is just the rotation, which supposedly is correct now that you switched the bones. To make them normal you can also export it and inport it back in, the bones should all be the same size.
I did the whole weight paint again, everything should be okay, but the hands are broken again. https://youtu.be/LhGml8Hb3wQ Before the weight painting the whole model was moving right. And again no clue what to do.
Didn't even know that was possible, at least we can narrow down the problem to the model itself, so once it's fixed it should work in game as well. As for actually fixing the problem... I have no clue, but if you give me the .smd of the model I may be able to have a closer look, I still think it's a problem with the names of the vertex groups, or at least with the weight paint in general.
Okay, so here's the link: https://www.dropbox.com/s/1pp0qhg31qbka93/punkrachel1.smd?dl=0 Hope never dies.
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