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No idea with this BIG problem: Npc can't hold several weapons
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Truly, these npcs are my creations which originally ported by VAD36 to CS:S. SOME BONES DELETED AS THE INSTRUCTION SAID ANIMATION MDLs FROM HL2 INCLUDED https://files.facepunch.com/forum/upload/281001/2c05f2dd-490a-4651-be26-018a940de93b/20180430222231_1.jpg https://files.facepunch.com/forum/upload/281001/5efcaefa-7e52-41ec-86e7-65b2dd7359a7/20180430222213_1.jpg https://files.facepunch.com/forum/upload/281001/e3c7ae84-2dfc-47c7-aad1-88d1160594a1/20180430222111_1.jpg https://files.facepunch.com/forum/upload/281001/2c31ccde-a9e3-4c32-8e71-cad37b9f8cc6/20180430222133_1.jpg (I'm a Chinese indeed.) Additionally there's an example QC file for the roit guy shown in image. // Created by Crowbar 0.44.0.0 $modelname "player/codgo_pmcelite_lmg_gunner.mdl" $bodygroup "Heads" { studio "head1.smd" studio "head2.smd" studio "head3.smd" studio "head4.smd" } $bodygroup "body" { studio "body2.smd" } $surfaceprop "flesh" $contents "solid" $eyeposition 0 0 73 $maxeyedeflection 90 $cdmaterials "models\player\vad36cod_ghosts\elite_pmc\" $attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0 $attachment "primary" "ValveBiped.Bip01_Spine2" 10.44 -5.1 -4.88 rotate -11.71 179.79 3.52 $attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0 5.2 0 rotate 0 0 0 $attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0 5.2 0 rotate 0 0 0 $attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" 0 0 0 rotate 0 0 0 $cbox 0 0 0 0 0 0 $bbox -13 -13 0 13 13 72 // $hboxset "cstrike" // $hbox 3 "ValveBiped.Bip01_Pelvis" -8.299 -7.727 -5.429 8.299 2.007 6.583 "" // $hbox 6 "ValveBiped.Bip01_L_Thigh" 4.576 -5.377 -3.432 22.879999 3.775 4.576 "" // $hbox 6 "ValveBiped.Bip01_L_Calf" -0.291 -4.295 -3.432 20.882999 3.151 3.432 "" // $hbox 6 "ValveBiped.Bip01_L_Foot" -2.288 -1.144 -2.579 5.72 4.576 2.007 "" // $hbox 6 "ValveBiped.Bip01_L_Toe0" -2.86 -2.808 -2.86 4.004 1.196 1.716 "" // $hbox 7 "ValveBiped.Bip01_R_Thigh" 4.576 -5.377 -3.432 22.879999 3.775 4.576 "" // $hbox 7 "ValveBiped.Bip01_R_Calf" -0.291 -4.295 -3.432 20.882999 3.151 3.432 "" // $hbox 7 "ValveBiped.Bip01_R_Foot" -2.288 -1.144 -2.007 5.72 4.576 2.579 "" // $hbox 7 "ValveBiped.Bip01_R_Toe0" -2.86 -2.808 -1.716 4.004 1.196 2.86 "" // $hbox 3 "ValveBiped.Bip01_Spine1" -9.152 -1.258 -8.008 4.576 11.326 8.008 "" // $hbox 2 "ValveBiped.Bip01_Spine2" -3.068 -3.432 -9.693 13.572 10.317 9.693 "" // $hbox 1 "ValveBiped.Bip01_Neck1" -0.104 -4.576 -2.86 5.512 2.288 2.86 "" // $hbox 1 "ValveBiped.Bip01_Head1" -0.416 -6.24 -3.64 9.36 4.441 3.016 "" // $hbox 4 "ValveBiped.Bip01_L_UpperArm" -1.144 -2.579 -2.288 14.872 2.579 2.288 "" // $hbox 4 "ValveBiped.Bip01_L_Forearm" -1.716 -2.402 -2.402 13.156 2.402 2.402 "" // $hbox 4 "ValveBiped.Bip01_L_Hand" 0.291 -2.465 -1.716 6.583 1.55 2.86 "" // $hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.144 -2.579 -2.288 14.872 2.579 2.288 "" // $hbox 5 "ValveBiped.Bip01_R_Forearm" -1.716 -2.402 -2.402 13.156 2.402 2.402 "" // $hbox 5 "ValveBiped.Bip01_R_Hand" 0.291 -2.465 -2.86 6.583 1.55 1.716 "" // $skipboneinbbox $bonemerge "ValveBiped.Bip01_Pelvis" $bonemerge "ValveBiped.Bip01_L_Thigh" $bonemerge "ValveBiped.Bip01_L_Calf" $bonemerge "ValveBiped.Bip01_L_Foot" $bonemerge "ValveBiped.Bip01_R_Thigh" $bonemerge "ValveBiped.Bip01_R_Calf" $bonemerge "ValveBiped.Bip01_R_Foot" $bonemerge "ValveBiped.Bip01_Spine" $bonemerge "ValveBiped.Bip01_Spine1" $bonemerge "ValveBiped.Bip01_Spine2" $bonemerge "ValveBiped.Bip01_Spine4" $bonemerge "ValveBiped.Bip01_L_Clavicle" $bonemerge "ValveBiped.Bip01_L_UpperArm" $bonemerge "ValveBiped.Bip01_L_Forearm" $bonemerge "ValveBiped.Bip01_L_Hand" $bonemerge "ValveBiped.Bip01_R_Clavicle" $bonemerge "ValveBiped.Bip01_R_UpperArm" $bonemerge "ValveBiped.Bip01_R_Forearm" $bonemerge "ValveBiped.Bip01_R_Hand" $bonemerge "ValveBiped.weapon_bone" $bonemerge "ValveBiped.weapon_bone_RHand" $bonemerge "ValveBiped.weapon_bone_LHand" $bonemerge "ValveBiped.weapon_bone_Clip" $poseparameter "move_yaw" -180 180 0 $poseparameter "body_pitch" -90 90 0 $poseparameter "body_yaw" -90 90 0 $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0 $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0 $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0 $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0 $sequence "ragdoll" { "!ct_gsg9_anims\ragdoll.smd" activity "ACT_DIERAGDOLL" 1 fadein 0.2 fadeout 0.2 fps 30 } $includemodel "humans/male_shared.mdl" $includemodel "humans/male_ss.mdl" $includemodel "humans/male_gestures.mdl" $includemodel "humans/male_postures.mdl" $collisionjoints "!ct_gsg9_physics.smd" { $mass 100 $inertia 10 $damping 0.05 $rotdamping 5 $rootbone "valvebiped.bip01_pelvis" $jointrotdamping "ValveBiped.Bip01_Pelvis" 1 $jointmassbias "ValveBiped.Bip01_Spine1" 8 $jointconstrain "ValveBiped.Bip01_Spine1" x limit -10 10 0 $jointconstrain "ValveBiped.Bip01_Spine1" y limit -16 16 0 $jointconstrain "ValveBiped.Bip01_Spine1" z limit -20 30 0 $jointmassbias "ValveBiped.Bip01_Spine2" 9 $jointconstrain "ValveBiped.Bip01_Spine2" x limit -10 10 0 $jointconstrain "ValveBiped.Bip01_Spine2" y limit -10 10 0 $jointconstrain "ValveBiped.Bip01_Spine2" z limit -20 20 0 $jointmassbias "ValveBiped.Bip01_R_Clavicle" 4 $jointrotdamping "ValveBiped.Bip01_R_Clavicle" 6 $jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit -15 15 0 $jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -10 10 0 $jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit 0 45 0 $jointmassbias "ValveBiped.Bip01_L_Clavicle" 4 $jointrotdamping "ValveBiped.Bip01_L_Clavicle" 6 $jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit -15 15 0 $jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -10 10 0 $jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit 0 45 0 $jointmassbias "ValveBiped.Bip01_L_UpperArm" 5 $jointrotdamping "ValveBiped.Bip01_L_UpperArm" 2 $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -15 20 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -40 32 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -80 25 0 $jointmassbias "ValveBiped.Bip01_L_Forearm" 4 $jointrotdamping "ValveBiped.Bip01_L_Forearm" 4 $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -60 25 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit -20 0 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -150 20 0 $jointrotdamping "ValveBiped.Bip01_L_Hand" 1 $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -120 120 0 $jointconstrain "ValveBiped.Bip01_L_Hand" y limit -80 80 0 $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -80 80 0 $jointmassbias "ValveBiped.Bip01_R_UpperArm" 5 $jointrotdamping "ValveBiped.Bip01_R_UpperArm" 2 $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -15 20 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -40 32 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -80 25 0 $jointmassbias "ValveBiped.Bip01_R_Forearm" 4 $jointrotdamping "ValveBiped.Bip01_R_Forearm" 4 $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -60 25 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit -150 0 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -20 20 0 $jointrotdamping "ValveBiped.Bip01_R_Hand" 1 $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -120 120 0 $jointconstrain "ValveBiped.Bip01_R_Hand" y limit -80 80 0 $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -80 80 0 $jointmassbias "ValveBiped.Bip01_R_Thigh" 7 $jointrotdamping "ValveBiped.Bip01_R_Thigh" 7 $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -40 40 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -10 55 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -120 25 0 $jointmassbias "ValveBiped.Bip01_R_Calf" 4 $jointconstrain "ValveBiped.Bip01_R_Calf" x limit -10 25 0 $jointconstrain "ValveBiped.Bip01_R_Calf" y limit -5 5 0 $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -10 142 0 $jointmassbias "ValveBiped.Bip01_R_Foot" 4 $jointconstrain "ValveBiped.Bip01_R_Foot" x limit -20 20 0 $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -20 20 0 $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -15 35 0 $jointmassbias "ValveBiped.Bip01_L_Thigh" 7 $jointrotdamping "ValveBiped.Bip01_L_Thigh" 7 $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -40 40 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -10 55 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -120 25 0 $jointmassbias "ValveBiped.Bip01_L_Calf" 4 $jointconstrain "ValveBiped.Bip01_L_Calf" x limit -10 25 0 $jointconstrain "ValveBiped.Bip01_L_Calf" y limit -5 5 0 $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -10 142 0 $jointmassbias "ValveBiped.Bip01_L_Foot" 4 $jointconstrain "ValveBiped.Bip01_L_Foot" x limit -20 20 0 $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -20 20 0 $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -15 35 0 $jointmassbias "ValveBiped.Bip01_Head1" 4 $jointrotdamping "ValveBiped.Bip01_Head1" 3 $jointconstrain "ValveBiped.Bip01_Head1" x limit -50 50 0 $jointconstrain "ValveBiped.Bip01_Head1" y limit -20 20 0 $jointconstrain "ValveBiped.Bip01_Head1" z limit -26 50 0 } Answers/Same issues are welcome.
Probably the guns themselves aren't compiled with the appropriate bones
Sorry, you need to
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