• excessive blueprints
    5 replies, posted
I have noticed with the recent updates that the the blue prints have gotten terribly excessive and it has really limited the playing experience for my friends an I. Here are some I have thought it was a little bitch much. *Tall walls: Really If i can build a house with my bare hands, you seriously think I cant build a wall? *shutters: If I can make a door and put it in the frame, i'm sure I can make two smaller doors and drape them over a window. *These are the two main peevs I have as of now, besides the devs going totally overboard on blueprints.
Tall walls are needed, not for immersiveness but for balancing, being able to build them day one would make groups and zergs worse than what they currently are. shutters: wood ones i agree, most people wont even build windows early game, and even if they did shutters only gives someone a bit of insight for the base. However metal ones are strong and used for sniping, give people that edge early game and players will build camping towers (clans will build several) to farm monuments right from day one or day two... or maybe not, but i still think metal ones should be a bp bp's for guitars and the genre are my beef, they're there to give you a useless drop or a useless experiment, though the guitar is cool to annoy people.
Garage Door should be Tier 2. Boonies/Guitars/Toques/Wooden Shutters/etc should be default. There's other stuff, but that is what I can think of. My reasoning is that since Garage Doors are 2x as strong as Sheet, for only a little bit extra cost, they're almost as strong as Armored. So a cheap Tier 1 is almost as good as an expensive Tier 3? I love garage doors.
Marv he thinks correctly. but says a little bit like that. I know I would forbid or limit accessibility. such as assault stairs. or has forbidden to build ceilings on my house. foreign players. the enemy. yes it can be left open. but for balance purposes. it should not be possible to be on the first day of the wipe. something similar to the XP system. so that this opportunity opens at the last level. I wanted to write about this separately. but found the time. and wrote a little early. maybe later I will repeat. and the same will be mentioned.
I dont use the High external walls of either kind anymore as they are not worth the resources in regard to health, they are handy to hinder raiders or casual examinations of your base but not very good for defence , I also hate getting the blueprints for Guitars. Shopfronts, Planter boxes and Sign posts. I dont really understand what you mean by "assault stairs" ? and why should you not be able to build ceilings on your base in the first day ?
I would much like to see possibly a option, where you build different levels of work benches and whence you do so, you unlock the items that you can build with that level.
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