• func_breakable only working with crowbar
    2 replies, posted
Hi all, I'm trying to create breakable lights, using the prop (static) models/props_c17/light_floodlight02_off.mdl and I'm having a little trouble getting prop_breakable to work. https://files.facepunch.com/forum/upload/281708/e8857b12-7faf-4c1b-ac57-d185742303cf/image.png So far, by linking up the func_breakables with the glow sprites and lights: https://files.facepunch.com/forum/upload/281708/17c89164-f743-4501-af92-8f6262c7f6cd/image.png I've been able to make each respective light turn off when each func_breakable is hit with a crowbar, but it doesn't seem like any other weapon works. If anyone can help with this that would be very appreciated. Thanks!
The func_breakables you're using has the invisible texture, which bullets pass through. https://developer.valvesoftware.com/wiki/Tool_textures Try using the nodraw texture, it works the same way as the invisible one, but I think it blocks bullets.
Switched it to tools/toolsblockbullets and now it works thanks!
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