The ol' classic "it isn't gambling if you aren't getting anything worth monetary value" approach.
The dutch regulations aren't about banning lootboxes because they are gambling. They already consider the titles to be gambling titles, and haven't banned them solely for that. The issue here is that the games violate specific Dutch laws relating to gambling. The goverment's complaints focuses on two things: preventing children from spending money on them, and removing all "addictive elements," which in this particular case is basically classified as visual flourishes and sound effects that make opening the boxes more appealing.
Notable exception, trading of TF2 items still works for some reason...
https://wiki.teamfortress.com/w/images/d/d5/Steam_trading.png
Anyone who's account got trading disabled: Just give me ur account and I promise I will transfer your items to site of your choice
It's only dota2 and CS:GO.
TF2 somehow manages to duck n dive all these things.
Valve forgot TF2 exists, that's all.
Not the two devs who have worked on it since it came out
Valve forgot they exist too and didn't tell them.
What a big ol' baby.
So basically lootboxes are only bad when you can trade items you got from them, otherwise they're perfectly fine... I don't see the logic here.
That way people don’t go in expecting to get money out of it.
Non-tradeable lootboxes still generate plenty of whales who ruin themselves, tho yeah, it's nowhere near as severe psychologically if there's no potential monetary gain.
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