BeamNG Drive and Automation to become compatible with each other on July 13
10 replies, posted
https://steamcommunity.com/games/284160/announcements/detail/3428810266254672729
That's fucking cool. Means you can build your own custom cars and then wreck the shit outta them.
For anyone who says "I can make a better car company", this is your moment to put up or shut up.
Triple A racing has become such a bore. NFS, Burnout, Flatout, Driver, Midnight Club, where has all the fun stuff gone? There's a "main" racing game for your platform and that's it. Thank god for indie devs, because BeamNG Drive and Automation help scratch the itch like no big release does. And now you're telling me I can actually drive my Automation cars with BeamNG's crash physics? I can't wait
Thanks RCR, now that sentence is burned into my head.
Seriously though, this game is awesome because people can make direct replicas of engines in Automation and throw them into BeamNG. Check out this 2JZ for example:
https://m.youtube.com/watch?v=NHdy9YiWgF0
Fucking rad. I've owned beamng since it was brand new.
Guess I gotta buy automation
Would be nice if Automation had more than a 5% sale every time it was on sale.
Make sure to wait until July when it'll go on sale for BeamNG owners.
There's also the Steam sale tomorrow, might lower the price then.
Highly doubtful given this post from 2015. ITAD says the historical low was Historical Lowest Price: $25.49 at Steam on 6/15/2015
summer sale
I have doubts that compatibility/simulation is going to be that deep when you export your car into beamng.
Even Wreckfest is so much more... bland. Sure it has good physics and vehicle deformation, but none of the style that made Flatout special
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