I am making a zombie SNPC and wanted to have the zombies not touch each other but instead just kinda push each other off, I have them set in the collision group COLLISION_GROUP_NPC_SCRIPTED that will make it so they don't touch each other, but I realized I cannot apply velocity or force on them because they are missing the physics object and when I add it to them it messes with their bounding box and surprisingly enough they start rotating and falling down unlike any NPC/SNPC out there (There's a reason people don't want them to rotate)
I noticed that some SNPCs are affected by physics like pushing them with force or adding velocity, only problem that I've found is that the SNPCs I tested are from the VJ Base and that alone is around 6000 lines of code for each different type of SNPC (How the fuck does that guy manage to do that?) So here I am seeing if there's an easy way to cop out.
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