Greetings.
I ran into one incomprehensible problem, before everything was in order, the model has not changed for a long time, its environment is the same. Even the compilation command line is the same, but on some models artifacts appeared (see the video).
If you use these models on a standard map such as construct or flatgrass, then such problems are not observed.
vbsp - normal
vvis - normal
vrad - -hdr -staticproppolys -textureshadows -staticproplighting
game - garry's mod
https://www.youtube.com/watch?v=zDr8eEvxtaM
For the materials in the model are you using "$translucent" "1"?
No, and at compilation I did not use parameters like $ opaque or $ mostlyopaque.
By the way, I seem to understand the reason for the flicker. Some models in the vicinity (not this model of the cabinet itself) were with the parameter "start fade dist / end fade dist". It seems that this somehow magically influenced other models, perhaps I will give up this function.
It definitely looks like an issue with transparency
https://files.facepunch.com/forum/upload/811/fa05a109-bbad-4aec-a16e-fe0f50931dc7/image.png
Maybe if you have your start fade too low, while you can still see the prop it may give it a very small alpha value that starts causing this.
https://files.facepunch.com/forum/upload/110566/05e2325f-f43f-41ad-a107-942902326202/Half Life Source Screenshot 2018.06.22 - 19.46.00.62.png
No, the transparency of the glass here is clearly not with it. I have already made these glasses and stuff and tested their transparency. It looks like the whole problem was in the distance of the nearest objects, I do not understand how this parameter affected completely different models.
In the screenshot, the map is compiled without distance.
Sorry, you need to Log In to post a reply to this thread.