• So They Fixed DayZ (not really though)
    15 replies, posted
https://www.youtube.com/watch?v=bhwAxZR-Wp4 Look, for the most part, ignore the title, because DayZ is still pretty much more or less the same as it's always been. But I randomly came across this video the other day and checked out the current state of DayZ. It has a really fancy new player controller that actually feels really nice compared to even modern, finished games. It's like, it still hasn't expanded that much in the last few years, but what it already had is now pretty damn fleshed out. If anyone is nostalgic about DayZ out there and still has it laying around, might be worth checking out.
https://www.youtube.com/watch?v=z77FQwnknFA
I've participated in a few of their stress tests and am pretty pleased with how they're handling feedback. I made quite a few bug reports thinking they'd probably go unanswered, but all of them were followed up with. Still holding out hope for the bumblebee airplane. Vehicle physics need a complete overhaul too. Not even ArmA is as bad.
ignoring his childish comments and almost outright insults, all the guy says in this video is that 1. theres a spot on the coast where you can easily get completely stuck in a bus wreck and 2. there's barely any loot in starting areas at all and you have to try really hard to get to western places to find stuff the first one is probably because of how the wreck was placed and is probably really easy to fix and the second one is definitely not set in stone or anything. the devs will probably focus a lot on gameplay balance things like that when they get done implementing more planned features and fixing stability issues both things are actually fair points but i dont really see how they mean that the developers didnt fix the game or something
I didn't wanna jump straight on responding to that video, but yeah, it's not entirely fair to the current state of DayZ. The first issue he highlighted (not being able to tear rags in your hands anymore) is actually completely rectified by a brilliant UI change that allows the player to just walk up to clothes on the ground, equip a knife, and tear them up right then and there. He also seems to misunderstand how the hunger and thirst system has historically worked in DayZ and spends a lot of time complaining about one of the core loot cycles of the game. On top of that, he's either deliberately showing cherry picked footage of the melee combat or was very unlucky with server performance when he was showing off combat with the zombies, because it is one of the things that has been massively improved about the game with this new update. In the end the video still highlights some hilariously overseen bugs and design issues in DayZ(like that bus he got stuck on - that is actually an issue present with all models of it's kind in the game), so it's not like it's a garbage video or anything, just a liiiitle unfair.
In WarZ you never had to spend 9 hours to get your hands on a firearm and ammunition You had frequent player interactions You didn't starve/die of thirst traveling 3 km and supplies were plentiful enough to keep you stocked without being an overabundance The AI worked Sergey Titov did nothing wrong
Yeah but you gotta realize some people are gonna be disappointed at a game that sets up ambitious goals with a small dev team. Having a small dev team isn't a bad thing at all. But setting yourself up for failure by biting of more than you can chew is a very real thing that can and should criticized. For a game that has been in development for 5yrs it's been disappointing. I want DayZ to get finished of course. I spent my 30 buckaroonies on it and it deserves to reach it's potential. The sad truth lies though in that DayZ has had it's hayday. It's spot in the fame. But now people are moving else where for their fix. I'm not saying it's impossible for DayZ to redeem itself and bring it self back forward. It's just that the odds are against them. Sam has been covering DayZ for a while now so I think it's fair to at least bring the past 2 videos he has made about it to the table to provide a even playing field for his critique. Of course he does play it up a bit to make it a bit entertaining but below all that I feel he wants it to succeed. https://www.youtube.com/watch?v=FlWYGSKjAJI https://www.youtube.com/watch?v=mfMMhe8A73w And if you look far back enough on his channel (via the search tool) you can see that he has some DayZ vids so it's not like he's talking about something he has no experience with.
Its impressive how people still defend the lack of loot in the game as a 'feature.' It's really enjoyable spawning on the coast, running around for a few hours, dying of thirst and/or hunger because you didn't want to spend 30 minutes to an hour picking apples off of an apple tree with a 1% drop rate. It's also amazing how people defend this as entertaining gameplay. Loot Piles in the mod were unrealistic, but at least they made the game have somewhat of a reward. Now the game itself, especially standalone, feels mechanically inept for something that felt like an actual game back in the mod. I could run up to Stary and get decently kitted unlike in standalone where there are no clear locations for loot. It's nice that I can walk into every building, only with 1/100th of the loot I could obtain in the mod. Along with a majority of it being miscellaneous junk loot because the developers forgot to implement 80% of the features they were intended for. But apparently its because the game itself is supposed to be 'hardcore.' Only has no hardcore elements other than artificial deflation of the loot economy. It's no fun to play, nor is there much of any reason to play since the core idea of the game was presented as surviving against the dangers of the game world. Of course people, even on the forums, still defend the lack of actual gameplay in the game. It's turned into a complete walking simulator with half assed base building that STILL doesn't even have the core gameplay finalized. Early Access does not excuse the sheer lack of effort put into the game at this point. I'd love to play with some of the new weapons if i could even FIND some of them. And the city nerf just makes the game even more confusing than necessary. I could spend 2 hours running between Elektro and Cherno and still have no ammo, guns , nor food, drink, medical supplies, etc that would allow me to sufficiently move north. These are areas that were implied to be high-risk high-reward for the starting areas. I'd bet even if I made a mad blitz to NWAF i'd either die of starvation, or get there, and find it emptied already since the loot system is abysmal. my 80-something hours of that rinse and repreat has solidified that this game is completely irrelevant at this point since another game such as PUBG can at least provide some form of quick entertainment. This game has seriously turned into Gone Home without the hit or miss story. And at least that game had something to do, as well as some form of mystery to supplement it. DayZ is legitimately barren. The new UI looks passable though. And I'm reinstalling the game to give it a whirl, just with lowered expectations at this point.
the apple trees have been changed, now you don't even "find" apples anymore. they spawn under the trees over time, at a really really REALLY low rate as long as you remain in the area. when you're starving to death, even apple trees won't save you anymore. i find the game rather enjoyable, but only with friends. i wouldn't play this alone, hell no.
The game was also stuck in development hell due to Bohemia deciding to build a new engine named Enfusion. DayZ if anything right now, is a barebones surface level tech demo for the Enfusion Engine. There is also of course their new game called Vigor, the ARMA Dev team now being transferred to a new project with a ghost crew for bug fixes. Vigor also runs on Unreal engine instead of the Enfusion Engine and appears to be targeted towards consoles. Reason as to why is since the promise of a DayZ console release never came and due to the hurdles of Czech/Russian spaghetti code, its probably easier for them to make a DayZ clone on unreal and sell it to consoles for more money. If anything, DayZ was a cash grab opportunity by Bohemia since its release date was in mid 2012 with the DayZ Alpha being released for purchase on steam in December of 2013. ARMA 3 was also sold as an early access title too on top of the bank they were making from ARMA 2 being purchased to play the DayZ mod. I can only hope that Enfusion will actually be a good fit for Bohemia's vision, but I don't really have any faith in them at the moment; especially with the blatant cash grabbing of the early 2010s that they accomplished without any PR hurdles other than hushed disappointments.
Looks bland.
Apparently the game has an offline mode where you spawn in with a weapon and can jog around for a bit. Crouching and Prone is broken as hell because Bohemia forgot to adjust the text strings for the controls. Now the 'Stand Up' key affects crouching and prone. Tap to Crouch, Hold to Prone. Would have been nice to know, even for an experimental build that's just laziness. Loot is still barren even in an offline server. I found plenty of clothes, I went to a fire station and there was a pair of pants and a sledgehammer. Not a lot to be honest. Aiming feels a lot like RE4 now, you have to hold down the RMB and MMB uses steelsights. Once again, there was no clear description of this. After about 15 minutes my character was dehydrated (water in red at least) and I managed to get water from a lake without becoming soaked and dying of hypothermia. The big kicker is movement is all around much more even and responsive. I don't remember the stamina bar for sprinting. I don't randomly start walking up hills anymore either which was a big gripe. Overall, its still a bit of a mess. I was not really enjoying my time playing, there is still a lack of undead element around the buildings in the wilderness, nor is there much of a point to running around in the wilderness since you will more than likely end up lost and dying since stats drop at a very rapid rate. The game has continually been built to cater to hardcore groups, yet continues to ignore it's solo playerbase. The time it takes me to clear a town (10-15 minutes) of all of it's clothing, I'm already on the verge of death. It's not fun to play, nor is it fulfilling. If deliberately unbalancing the game in favor of forcing players to spread out is the vision for the game, I'm out. I paid for an actual game with the expectation of some form of gratification for myself from playing this game. That isn't happening here, nor has it been for a really long time. The fact that it took almost 4 years to work out the major performance kinks in the game is absurd. If I wanted to, it would be relatively easy to throw together a similar game in Unity / UE4 in a couple of months, (not including learning how the engine works.) And it's obvious that the management of the game is f'ed up beyond belief. Rocket had an abysmal vision for the game which ended up not being fun to play, then just dropped it on Bohemia and ran off to make whatever hack game he wanted to next. The UI has been completely backtracked away from Rocket's hardcore vision of the game which might be it's saving grace since his vision wasn't fit for actual gameplay. No more stupid 'I am hungry' notifications. No more lengthy animations to switch items because 'muh realism.' It's too bad we won't get to the height of the mod in terms of entertainment. Having guaranteed loot helped a lot with the fun factor in the mod. Even if it was junk loot like heatpacks, glowsticks, or what have you, I felt like I was actually doing something productive which standalone somehow still lacks. I'll try out some online gameplay after work. But I'm not hoping for much.
The moment that prick did that earrape clickbait is the moment I stopped watching, I'm tired of this goddamn meme to slap down earrape shit.
Man DayZ devs just need to take a page out of Blueholes book, start adding stuff from other games then sue others for using "your" gameplay mechanics, you can defend it as you've been in development since 2013... right?
https://i.imgur.com/H4TyJ8E.png
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