pannenkoek2012- Enter The Secret Aquarium 0x A Presses (Mario 64)
36 replies, posted
https://www.youtube.com/watch?v=7YhJcF9v7QQ
What the fuck did he do to bowser
It is worth noting that, on the Wii Virtual Console, thanks to this discovery, it is now possible to beat the game without pressing A once.
A strategy for the original Nintendo 64 release has yet to be found however.
10K glitch? That's new to me, and I usually keep up with all the ABC strats. When was that found? I can't seem to find a good explanation of how it works.
With his knowledge of the game by this point the dude could probably code an entirely new N64 one.
Sometimes i can follow these things, but this was just rediculous. Nothing he did made any sense at all to me until the last sequence of movements in the class to get into the aquarium.
Most of the shit before was probably getting to the right place from which the main trick could be executed i'm assuming. Or maybe the game logic had to be trolled in a very specific way to allow for the speed up multi leaping thing to happen.
The description of the video is your friend, but it assumes you already know what a lot of the glitches and their acronyms are (HSW, HOLP, VSC, etc). If there's a concept you want to understand, I'd suggest searching for it on his channel(s), you're likely to find an overly detailed explanation that should make things clear(er). There's also a lot of research and recent discoveries towards achieving this Secret Aquarium 0x strategy.
If you really want to understand everything that's going on, I recommend starting with these videos and working your way from there to other concepts.
https://youtu.be/BZyUGT9YPhg
https://youtu.be/9xE2otZ-9os
Despite how memetic it has become, this one is still probably the best for introducing someone to PUs:
https://youtu.be/kpk2tdsPh0A
After those, if you're a masochist like me and instead of wanting to blow your brains out you wish for more, I'd start looking at some of the way in depth ones such as the series on "Walls, Floors, and Ceilings" and "The Extent of Speed Conservation".
Well, regardless of the game itself this stuff could be incredibly educational from a computer science perspective in general really.
For example he had a video where he indepth described how Mario's eye blinking worked.
Oh man Shifting Sand Lands is the best part, never did I think that in Super Mario 64 you could teleport a bomb 25 feet in the air to destroy a box through a precision airstrike, turn into a spiney, and then go gliding around the sand on your heelies before accelerating to 45 thousand miles per hour by punching nothing for fourty minutes.
Maybe some day a person will find like an unreleased beta manual for Mario 64 which shows that you were actually supposed to play it this way all along
Is there any stuff like this for Sunshine?
There's no ABC, but there is "hoverless". Here's a video of the current WR.
What universities have a Super Mario 64 Quantum Theory major?
The US government should hire people like Pannen so that our nation can find bugs and exploits in real world physics so that we may one day discover and colonize parallel universes before the Russians get to them first.
how does one even come to realise that you were born with the express purpose of tearing a game down to its very core in every conceivable way??? This shit is both mindblowing and hilarious to watch
I actually used a pannenkoek video to implement collision detection/resolving on an university work just for fun.
Three new videos just uploaded!
https://youtu.be/3UW5KSvtBcU
https://youtu.be/PMh2RGh_bMc
The third one isn't as interesting, it's an alternative strat for an already 5x level. But still pretty cool.
The cool part is these videos use a new glitch dubbed Hyper Speed Grinding (HSG). Bad_Boot first noticed some odd behavior with the edge of a moving treadmill, Sydney found that you can gain some significant speed using the glitch, and Tyler Kehne figured out the right speed and angle to get a working dive jump. Pannen then implemented the glitches into the current ABC route.
There's a whole community of folks who contribute to these runs, a lot of people don't realize it's not just Pannen.
Though to be fair, Tyler and Pannen are easily the two biggest contributers. I mean, in Sydney's video, the STROOP program is a SM64 tool created by Pannen.
Was it the series on "Walls, Floors, and Ceilings"?
What does A do?
Unleashes pannenkoek's true power and is why it must be contained
https://www.youtube.com/watch?v=0NA_Nq7oZZU
possible to beat the game, but is it possible to get all 120 stars without pressing a?
Nope. I'm not an expert on ABC but I know there's still a presses in TTC. There was a 1k dollar bounty placed on reproducing a bug in TTC to allow an upwarp, but it's mostly been accepted that it was caused by someone's physically faulty cartridge/console by now.
Someone in my Homebrew64 group is working on a decompile of SM64 (he has shown us decompiled code, as he usually asks for help with stuff regarding the official N64 SDK). He says it's about 33% complete, and that they hope to hit the end by December.
https://www.youtube.com/watch?v=b8JBX67-02w
pannenkoek is on a roll this week.
Why are there so many unks and punks, was this game coded by orcs?
I was trying to search some memes about this guy but instead I discover that he has his own Wikipedia page.
Because when you're decompiling compiled code there's no way to know what the variables were originally called.
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