• Is it possible for separate $models to use the same flex controllers?
    8 replies, posted
Im trying to compile a model that has facial hair and both of them have flexes and work with each other. They both the same number of flexes and they both have their own VTAs. I so far haven't been able to compile the models in one without having to sacrifice on of them. Example below. Ignore the missing textures for now. im working on them. https://files.facepunch.com/forum/upload/133754/5f4bc055-3e53-4880-ac00-267804953fc1/Screenshot (946).png So like I was asking before. Is there a possibility that i could kinda merge the both of them and have them utilize the same flex controllers with the same flexes?. Sorry if im not being clear
so, let me get this straight (if i understand correctly) do you want to make the beard follo the same flexes as the face? yea i think thats possible. what are the files? if you upload i can experiment a bit and see if my theory's work, bear in mind, i am still pretty new to porting and such still have you tried combining the facial hair ONTO the face?
Yeah I'd rather not send the files. They're just the standard SMDs and VTAs Yes I have. On the base model anyway. Although I do things differently in order to make my ports look good which involve some layering so it raises polycounts a bit. This is turn will just lead to the dreaded 10,000 vert limitation for flexes though.
no idea, could try exporting each model as its own and just have the facial hair as like a bonemergeble thing
Had a similar problem when working on another model, the only workaround was to separate the models into 2 different ones completely, and bonemerge them together
Right then. What's a good reference to go off of for DMX flexes then? Because I cant use l4d2 flex controllers since it's decompiled into a vta format
Use the TF2 character sources, located at C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\modelsrc\player. Note you need the SourceSDK installed and run it at least once to let it install the files.
That is a lot of shape keys...
You can also try the HL2 citizens, in the hl2 folder in sourcesdk_content. I've always used the TF2/HL2 flexes as a base and never had problems.
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