• part two. weapons in the game
    7 replies, posted
do not rush to write something. the theme is being edited. I will supplement the topic with words. look at what the impact of the CS GO This is what I lack in the rust. bullets pull the weapon up as if behind them in the CS GO balances there is a crosshair in the middle of the spray. in the middle of the figure of the dikal bullet. understand I did not want to write this. I wanted to write only about the sensitivity of the mouse. But this all pulls for itself. all the mechanics of shooting and I'm trying to put all of this to you on the shelves. Tell you. pubg https://youtu.be/7NfUovWMzMY csgo https://youtu.be/octRQYnnuig?t=1m4s
https://files.facepunch.com/forum/upload/57972/41b82408-3bf6-4388-a9be-04454fb05be2/gfcf3231216_1.jpg The guidance should be along a short path. excessive sensitivity is harmful to the sniper rifle bolt. before the sensitivity of the bears was menie is mobile. for sniper bolt is very suitable for such sensitivity. I understood why it does not work out for me. you have removed the ability to accurately shoot standing up. in standing positions. this is very shitty. fair. I know how I did it. just if you're standing for example for half a minute. you have a high accuracy as if you were sitting. I rarely use squats. does not work correctly. I would do when you're squatting. less recoil. but the fact that you can not stand standing. Duck only spoils the game. personally my)
IT is even more difficult for me to read !
I can not do it for another. I can but it's long.
*Reads first post diligently to understand what you mean* *Sees another post and scrolls down to see it's length* Aight that's it, I'm done! In any case: Don't compare CSGO to Rust, shooting mechanics are totally different and they can't be similar, these are two different games in which CSGO is more fast paced, highly competitive, "Close quarters" combat, whereas Rust also has this but is a LOT more complex due to terrain, ballistics and weapon variety. Plus weapons in CSGO where balanced for teamplay, team roles and team sides (T's and CT's). Exactly this has nothing to do with Rust, that's why comparing both results in near meaningless assumptions. P.S.: I've seen you around in the forums and I respect your fierce participation in here but you seriously need to cut down on the text. I don't mind the bad spelling, no one is perfect and it's not your native tongue, but these huge ass posts really throw people off, possibly even confusing them, so try and shorten them up.
Right or wrong game mechanics, everyone in game uses the same. If you like playing Rust, then play Rust. If you like CSGO then play CSGO. But please, please, please, don't try to turn Rust into CSGO.
do not worry. I do not want to rust KSGO. you know, I have 3 hours. in the game CSGO. subconsciously I copy it. I just showed an example that you can call from CSGO. the return to CSEC is much softer. I'm used to it. and I'm just trying to tell how I would have made this return. more precisely the mechanics of shooting in rust. ))
It is always tempting to compare experiences in another game and try to transfer some of that into this game, But each has its own character and balances,
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