As a newcomer to Rust one of the things that bothers me the most about the game is definitely how grindy the BP system is. I believe the BP system is in place for good reasons, I just feel some tweaks are needed. My biggest issue with the system now in place is that blueprints can only be learned by one person. I play as a duo most of the time and it is very frustrating to log on when my partner is not online and not be able to craft stuff we both put work into researching. Most of the time that this occurs I just end up logging off because I'm not about to go on a solo scrap farm to re-research something we technically already have.
In my humble opinion, I believe the Rust experience to be most enjoyable when playing in small groups of no more than 3. So with that in mind, my suggestion to the issue above is to increase the number of blueprints created when an item is researched to 3. This would also be advantageous to solo players as they can sell their spare blueprints.
Let me know what you guys think.
Nope
I figured it out. author of rights.
very much goes scrap.
that if after studying does not disappear. but remains, for example, half broken.
Of course, there will still be scrap to this.
this is a very good idea).
I also have an idea. as it is possible in a double or in a four to collect one drawing. but I still do not know how this should work.
back.
let's say drawing 250 scrap.
in order to re-examine it, we need only 175 scrap.
this is 30%.
but if the drawing is 800 scrap. then there should be approximately 70% discount.
that was about 250 scrap. for reuse.
although you know you need to teach the character. do a repeated or repeated drawing.
those. we need a special workbench. where the whole list of items.
or you can turn it around. having approached to it. he makes a second drawing.
already with a discount of 30-70%
and in this cost included resources for it. from half. or more or less than half. Well, it was not so expensive on the resources.
In general, the idea is cool. I would like it to be added to the game.
generally you need to do some repetitive drawings.
ie see.
I learned. before that I collected 800 scrap. I can draw a drawing.
in order to repeatedly study it. resources are needed.
and as much scrap.
that if you come up with something. so that at half the price was done.
through a special workbench. or through the crafting menu).
te already have half the resources allowed. and 30-70% scrap.
and the output will be a drawing. thus the player himself can create repeated studies. in return, it requires half the resources.
or it can be some kind of thing. let's say the workbench is new.
so is the top loot. It is necessary to make 1 to 1 or even prices more than to create it again.
repeated studies. only for a comfortable game. and not to crash the system.
otherwise I know they will dumb all things. in Game. and someone will have it all. but someone does not what.
such items as clothing, tools can make 10-30% discount.
but the fact that the top loot. c4 or armor even 150% of the price. that it was more urgent to study this all again. I will explain. to craft. and how right now in the game. this is explored. good luck).
Reply
There has never ever been any problem making more than one blue print,
You get a blueprint (loot or researched), You create the article, You research it again and make another blue print and repeat the process till you have enough blue prints, it will cost you the materials for making the same article needed to "recreate" the spare blueprints.
mechanics filled with loads of crap.
why a person needs bp for crating a hatchet! doesn't make sense.
why would a person need scraps make a blueprint! sacrificing the item should be enough.
why a auto turret needs only laptop and cctv to craft but gun gets crafted out of air.
why one needs to build three types of workbenches while he can upgrade it.
why a helicopter shoots a person just having more than two clothes. to AIs players are contaminated, that's fine. but why does it care how much player's wearing.
the whole mechanics is non sense and more to come.
I'm imagining zergs having to farm 3 times less because of this ( ͡° ͜ʖ ͡°) ohhh our butt holes would not withstand
because you're playing double. you learned. and all your friends also want to learn. collecting as many recipes is not profitable. one learns a recipe for a second weapon on armor. to share recipes need a discount. so that the costs of scrap are minimal. but to study everything. I do not say that everything is straight. I say that it was half. or slightly less than half of what is. say c4 1000 scrap. half is 500 or 250 is some kind of a part.
Why should it be easier for a group of players to make anything at a workbench, You find a gun, you use 750 scrap to
make a blue print at a research table. You then have to find the components to make the gun, You can make as many
weapons as you like when you have the necessary components . so if you are in a clan you can make them for your
team. If you are in a clan the ability to gather components is multiplied by the amount of clan members,
But if another team member wants to make them they will have to make a blue print, WHY should it cost him less to
get the blue print ?
A solo player has to pay the same amount to get the blueprint, BUT has less chance to gather scrap, find the weapon
and collect the components to make the gun once the blue print is created. Then has much less chance to gather more components to make another one.
Sorry, you need to Log In to post a reply to this thread.