The gamemode I'm working on uses halo.Add to draw an outline of a supply crate through walls. From my understanding, halo's are horribly resource intensive and demolish FPS. Anyone know of a better alternative to outline an entity? I was told stencils are the solution but I don't know much about them.
https://4st.me/oLdRg.png
what happens when run this code
replace "class" with a string that represents the class of the entity giving trouble
for k,v in ipairs(ents.FindByClass("class")) do
v:PhysicsInit(SOLID_VPHYSICS)
end
Halos already use stencils.
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