I am looking for some good fallout 4 mods as nexus top lists are awful and only really show the ones I already know about \ nudes titty death claws.
So we could use a thread for mod talk and more so recommending mods you have found.
This one is pretty much a new edition of those ballistic mods that makes every bullet an actual projectile along with ricochets and whatnot. I like it more due to the tracer effects which practically turns every gunfight at night into a WW2 air raid which may be overbearing to some people, but is cool to me.
I also recommend fellow Facepuncher Asxas' weapon mods as they're consistently high quality as hell and has proper integration via quests if you're impatient but don't wanna use the console. There's also Zesto's high quality BF1 animations if you're into that sort of thing like me.
Last for now is Immersive Fallout. Eye-rolling name aside, I like this mod as it reduces that floaty weightless feeling of Fallout 4 by making you move slower while strafing, reducing jump height and such. The changes are not as drastic as they sound and makes the game slower overall in a good way.
Horizon. To summarise, it's Survival+. Stuff in general is more rare, you'll struggle for ammo especially early on, armours are more balanced, you can now craft weapons with almost-legendary effects (and of varying quality), you'll find degraded and non-functional weapons often. You can only heal in combat with stimpaks which are rare and relatively expensive to craft, pay through the nose to buy if you can even find any for sale. No healing from anything except doctors and medical supplies. So you can see, it's much more focused on resource management than overhauling the combat in any significant way. A good melee weapon is your friend. There are innumerable small features and details beyond that.
There's also has a Horizon weapons pack containing some cool shit like grenade launchers, and there's ThaMan's weapon merge patch (which requires following some instructions and doing some tedious extraction/packing of mod files) which makes a bunch of high-quality third-party weapons compatible and balanced with Hz and all its systems.
Comprehensive Power Armour Merge is another Horizon-compatible addon which incorporates the Brotherhood Power Armour Overhaul, Institute PA, Paint 4 all Power Armour as well as its own changes (Most notably swapping the T-51 and T-60 stat-wise).
Immersive Fallout removes the recoil reset, meaning you have to compensate manually. Other options include increased fall velocity, reduced jump height, reduced movement speed (slightly slower even when strafing and backpedalling). Works with Horizon.
Pack-attack changes the way hostile NPCs interact with one another in combat. It also increases the numbers you'll face, adds some more varied, random spawns. It increases the Super Mutants' damage resistances, and gives them some health regen. With Horizon, it can cause crashes in Corvega and a couple other interiors, so save before you enter and if it does, remove it and continue from the save before entering.
It also gives Synths the chance to essentially detonate a pulse grenade on death, fortunately all of its features are configurable through MCM.
I would recommend Endless Warfare, but it seems to go really overboard with deathclaws and supermutants all over the place. I can't remember if it's configurable in any capacity.
Live Dismemberment - You can lop someone's arm off without (necessarily) killing them. Human NPCs often panick and run away. You can immobilise them by taking out a leg. Has a bit of jank to it, you can decapitate mirelurks and synths without killing them, but I haven't witnessed the same happen with humans as funny as that'd be.
Old World Radio - Adds a fuckton of radio stations, many of which are fully voiced.
Raw Input - Remove F4's mouse smoothing
Better Junk Fences makes Junk Fences snappable.
Multiple Floors Sandboxing makes NPC settlers a little less retarded
Arbitration - Button Lowered Weapons - Lower your gun at will
Visual Reload drops a mag when you or an NPC reload. Only works for Vanilla and DLC weapons, but otherwise doesn't break anything.
Tactical Flashlights adds some misc clothing items that give you a customisable, directional flashlight as opposed to the pip-boy's radial light.
Personal Safe - Somewhere to put shit to prevent settlers from stealing it (Stick your fusion cores in here and they won't touch PA)
An Actual 50-rnd Drum Mag - Changes the SMG's janky-ass small drum to use the same model as the 100-rnd
Unnaked Power Armour - Makes the DR of worn clothing stack with PA. YMMV on whether it's OP
The following are (probably) incompatible with Horizon and/or Hz has similar features:
Logical Junk Weight - Every object weighs the sum of its components
Locky Bastard - Gives you several methods of busting open doors, safes etc
VAFS - Bullet time as an alternative to VATS. There might be a Horizon patch out there.
Granted, I didn't play the game extensively with this configuration, but this Fallout 4 Mod List and Load Order Guide by Biraitbec from the Nexus covers many essential mods in all the modding fields you should require and it's very easy to follow, to the point even I managed to follow its instruction and mod the game easily.
Aside from such lists, I'd advise you to check every mod category on the nexus and set your sight on the most endorsed mods for each and see if you'd like to have them as well.
Of course each of us each has his own needs when it comes to modding, so you should really set your mind on what you are after and search accordingly. I, for instance, would never play the game without the Start Me Up and dialogue interface mods 'cause I'm a roleplaying schmuck
How about the settlement problem? Need to solve the settlement problem. Sim Settlements is still being updated (haven't touched the game in years) but I wanna know if there's anything related to the minutemen and commanding them.
Settlement problems.
That's an interesting question, not easy to answer.
Building wise or defense wise? Place anywhere is something you'll want and Scrap everything. tcl is a command you'll need to know as it speeds up settlement construction, That's NoClip BTW which I've got no objections to use if it's constrain strictly to settlement construction. Transfer settlements if you don't want to build a settlement but often those transfered are limited to a few select areas as places like Sunshine Co-op aren't a location that I've ever seen built with concrete that works.
defense wise, I haven't got around to testing theses two mods but there's two on Nexus which add more variants for settlement turrets and robot weapons.
That reminds me. Here's all my robot designs. Enjoy!
https://imgur.com/a/sbaH9
On the second note, We are the Minutemen has some features you might like. I haven't played it in some time but it expands on the minutemen-settlement interaction and you can make a command center to order them around and stuff. Also more settlements increase minutement presence in the wasteland.
Regarding resource gathering, Mo Betta Scrap increases the scrap yield of most stuff and fixes missing components, e.g. radios now give a arrangement of stuff rather than a brick of rubber. I found that this mod really helps with making gathering less tedious. Might be a bit too forgiving for Horizon but that depends on if you like scarcity. Personally I thought they mixed well.
Also a megathread to compile recommended mods would be a great idea.
As an alternative, I use Immersive Scrapping 4.0 Season Pass which changes how much scrap you get from pretty much everything, but also slightly adjusts the requirements for building objects too. It does make it so money isn't scrapable but there's another file to reverse that change.
thanks.
Nah, I don't wanna use horizon if its some overhaul mod to make the game much harder. I always feel that Fallout 4 was supposed to be 'easy' due to its tone (and how Bethesda needs to sell copys to the averageman, even if it means leaving more hardcore fans like myself in the dust... ah, take or leave it...). I'm surprised that We are the minutemen is still being updated because it seemed abandoned when I played the game last.
Ballistic Laws Expanded looks great, as Weapons of Fate (its predecessor) was invaluable during the last time I played the game. My only problem is that the tracers seem to be a bit too bright, and the fact that they are always there (making your ballistics look like energy guns...) irks me
It doesn't increase the difficulty per se. If anything you take less damage in combat and use less ammo in general since it doesn't use Vanilla survival's artificially inflated enemy health pools. However it limits you in how much ammo, meds, caps etc you find or gain through scrounging, trading and crafting. The "normal" mode is nowhere near as punishing as "Desolation" - The features are all the same, just Deso has certain limits and makes items even more rare. Try out the normal mode if you want the game to have an actual hobo phase, desolation is for those that want to stay in it for a long time. I really enjoy it because in vanilla, I'd be able to fight anything and win. In Horizon, it's a matter of what you stand to gain by seeing an engagement through, or if you'd be better off just leaving. Horizon in general also makes the settlement management actually worth it - not just somewhere to dump shit and craft weapon mods. By withholding so much of what the vanilla game hands you on a silver platter, it makes you work for it, elevating the entire experience when you finally do accomplish whatever goal you had in mind. It magnifies elements of risk and reward that are barely present in the base game.
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