Yea, There recent games with that same engine for almost nine years are showing its age very badly.
This is better step to keep Telltale stay relevant.
Speaking of old ass engines, when adding the Quake netcode to the Creation Engine for F76 they actually found Morrowind era code still in there.
Also didn't know Telltale made that Wallace and Gromit game.
Duke Nukem Forever's file structure is still the one used in first Unreal Engine, even though it's engine is a mish-mash of three different versions.
That's right folks, this next generation technology will support a full TWO wholly distinct endings!
infear to imagine how much idTech1 code will exist in a fucking dota card game
Wasn't their engine ultimately based on a Tribes game engine? Or was that some other small dev I'm thinking of?
there is roller coaster tycoon 3 code in elite dangerous
I knew a guy once that would get checks from EA on occasion because some of the code he wrote in madden years back was still being used.
While we're talking about old ass engines using even older code, The Source engine still uses QC (Quake Compile) files to compile models.
I'm kinda disheartened they're moving to Unity, but an engine update was still neeed
If they're using Unity, are they gonna use the "Adventure Creator" engine?
https://www.youtube.com/watch?v=QwE_v7UIyJw
I'd rather they ditch their writing team instead.
Sorry, you need to Log In to post a reply to this thread.