I have to create an area of a map that is completely in the dark, no light how can I do?
so the room don't come out fullbright put a light entity in the map and set its brightness colour to black and a light value of 20
A part of a map? If it's not connected to your playable world you really just gotta use black lights. Regular map stuff depends on the scale. The xample without a block is still rather black. A regular door doesn't even have capacity for the sun to shine furtherr or brighter. You could get away with just using no lights and the natural fade distance. For everything else where you wanna force it you use block light brushes. For framed entrances i'd always recommend leaving a gap so rad can fill the frame lightmaps with a smooth transition.
https://i.imgur.com/ZynyJsV.jpg
the map that I have to do is for sfm, and it would be like the abyss of the dark souls series, anyway thanks! It's just what I needed! another thing, if I wanted to create a shaded area? in the sense that in this map all the structures are models like characters, weapons, etc. but unfortunately the light enters the rooms creating a bad effect. can I create a mere that is not seen but that we make in order to create a shadow?
For sfm? Well this pitch black abyss looks like it would be done with a real black void map with black wall textures that don't even generate light from sfm lamps. This sort of map is really hard to work with in sfm tho. you may need a special material, that you can "mat_reloadmaterial xyz" to a grey texture while you work in it.
On the other google images thera are parts of the terrain visible. For that you could use an env_fog_controller with black fog and short start and end range values, around 0 to 512 maybe? Figure it out. Be aware that this way the map gotta be textured and lit normal for the terrain to show up. Or you could do black light and use the sfm lamps to light the map. that should work too.
and if I wanted to create the darkness of a cave?
Ehh. Just don't put lights in it?
ok I'll try to explain myself better. in this picture there is the model-map at this point in the middle where there are bricks, I would like light not to pass so that it looks like a bottomless pit.
https://files.facepunch.com/forum/upload/151477/2f2b865a-2f26-4ba1-b789-9f6f0d2b5417/m kjfèjkgfoèjkoèjkèg.PNG
A model map? Tricky. You can only illuminate models based on their origin aka illumposiition. Or attempt to bake it with static prop lighting and block light this hole that it decreases the amount of light that can reach down there. I've never done that. Let me me build a quick model and test it.
Are you saying your map is made out of models? If it is then it's going to be significantly more complex to produce the effect you want
If it's made out of brushes you can just place toolsblocklight textured brush across the gap and all light will be stopped from penetrating the blocklight brush
If your map is made entirely out of models I would personally to make it easy on myself place a toolsblack textured brush covering the bottom, and find some transparent gradient texture that fades into black and cover the walls
"If your map is made entirely out of models I would personally to make it easy on myself place a toolsblack textured brush covering the bottom, and find some transparent gradient texture that fades into black and cover the walls"
this was one of the first solution I tried
Yeh. I thought static prop lighting was more precise. Iirc i read somewhere it creates an entire mesh of vertexcolors for props. But it doesn't seem to be working as i thought. You stuck with 4 lights per prop 'section' anyway. Makes the idea of lighting my prop city a lil harder. I sure may get good facade clusters lit nicely with just 4 colors per chunk. Ugh.
https://i.imgur.com/exiRCSS.jpg
To fill this hole you really only can black bottom and gradient it. It may ge a good idea to use maybe 2 or 3 layers of gradient with animated details to blend it kinda foggy. Use a perlin noise detail or something fancy. this might look cool.
ok one last question, I would like to create an invisible wall in such a way as to create a shadow it is possible to do it?
Sorry, you need to Log In to post a reply to this thread.