• entity:SetModel on an existing entity doesn't adjust hitbox
    2 replies, posted
I'm changing the model of an already spawned entity but when I do so the hitbox stays the same as the original one. Is there any way to update the hitbox to the new models without touching SetCollisionBounds?
Try calling ent:Activate() or recreating the physobj.
Recreating the phys obj did the trick! Thanks.
Sorry, you need to Log In to post a reply to this thread.