Skybox Working, but Display's a Replica on a side of the map
5 replies, posted
Hello, i compiled a map, and for some reason this happens
https://files.facepunch.com/forum/upload/268264/1a03a77c-8b92-484a-99f7-1517ba29635c/gm_valle_profonda.jpg
in the Log i get
Patch Sample Radius Clamped (probably is that)
ah, and sorry for posting this, if i din't see there was a similiar post with this "mess"
Settings i used
BSP = Normal
VIS = Normal
RAD = Fast - No HDR
I think Patch Sample Radius Clamped has nothing to do with it and can be ignored.
Did you position your sky_camera correctly?
Yes it is... also i forgot to say i din't get any leak
Here is the log: https://pastebin.com/XqV6Jw2i
"The map overflows the max portal count (39814 of max 32768)!"
That sounds like the issue here, but I've never encountered that error so I'm not sure what it means. It looks it prevented VVIS from working. You should probably try to optimize visibility.
39814 numportals!
This number is unacceptable, you need to make some serious optimization or VVIS will not launch at all.
First of all make sure you are using func_details. Judging by the number of numportals if looks like you will have to convert a lot of geometry into details.
I don't know how your skybox looks like but try to make it as small as possible, best option is to have closed skybox.
This should reduce the number of numportals and allow you to compile correctly.
If you just want it to look right, try using this more throughout. Changing geometry to detail can help a lot to avoid this. If you just want a quick fix try the func_viscluster
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