• Enter the Gungeon - dunkview
    31 replies, posted
https://www.youtube.com/watch?v=ryQpA86ZC8U
this game ruined top down shooters for me its so good
I've played the everloving fuck out of this game, and it's one of my absolute favorites.
Gungeon really is great, glad to see it getting more exposure. Furthest I've made it is The Forge because it's so fucking bullshit holy hell how are you supposed to not lose hp every room and I'm at the point where I desperately want to make it to the smith with a component for The Bullet and actually make some permanent progress for once, lmao.
I loved the time i spent with this game, but I was just too shit at it. Should probably give it another go.
I might give this game another shot. I always liked the charm it had, but the first level is too long and the first level bosses were too hard for me to get very far. I ended up just going back to the binding of isaac.
That's one of the reasons I lost interest. The first few levels are slow and stingy with loot, so I ended up spending a lot of time grinding enemies away with my starter weapon with just a handful of crappy or ammo-hungry guns and boring passives, and each run mostly feels like the last. The upcoming patch claims to fix some of these problems, though, so I'm cautiously optimistic.
This is honestly a huge problem with a lot of rogue-lites. Permadeath shouldn't be paired with long runs, it just gets more exhausting than it is fun.
I had a lot of fun playing this game when it first came out, but after defeating the four main pasts and True Final Boss I physically cannot bring myself to finish a run anymore. The game just has way too many issues in it's design that become all too apparent when you sink enough time into it. The developers said they would try to tackle the pacing issues with the game in the DLC but I think I heard somewhere their idea of "making the game faster" is literally just to increase the speed of the game, so I'm not too optimistic.
I'm somewhat convinced to buy it after watching this, but at the same time I'm a sucker for progression
I used to love playing Issac. I can't any more, I NEED my dodge rolls and actually decent pacing. Dunkey is right, Enter the Gungeon is a bullshit game, but it's a bullshit game that I can't stop picking up every once in a while because it's just so much fun. Some bullet patterns and item pools are fucked but it's still super rewarding.
My issue was the stupid as fuck "coolness" mechanic. The better you do the more drops you get, the worse you do the less you get. It makes absolutely no sense and reinforces that negative curve that some other games use. That and sometimes you are literally stuck with one shit gun for majority of the run that takes a half or a full mag to drop enemies. Issac to me is more fun solely because the items feel completely random and runs are very short. Gungeon is just a drag if you get bad rolls but can keep going by skill alone.
Eh no way I'd have the patience to restart from the beginning if I died
The bad rolls really only get worse as you unlock more guns too I find. It'd be nice if the curse mechanic didn't also fuck your drops up. The game is being made harder by a significant margin at high enough curse levels but you're not really being rewarded for that.
Ive got about 19 hours on Nuclear Throne before it got a bit too shallow. This much better?
Gungeon has way more polish, actual telegraphs to attacks, more-varied guns, bosses are more interesting but unfortunately they grow weary once you know their patterns well enough to perfect them since they have so much HP, uncapped framerate, configurable controls and controller support. I mean I had a soft spot for NT but it's got all these unfinished and unpolished bits that chip away at the experience and some were literally left to the community to actually finish. NT's got faster gunplay and pacing and the music and sound effects are more appealing.
The extremely painful progress to getting better shit is what really fucks me up with gungeon too. Like i picked up slay the spire and every encounter pretty much gives you a new card to play, or improves another. Power progression feels balanced and more fair. In gungeon you could be stuck with a dtier weapon and no passives for 3 floors, and the only thing the game keeps giving you is items. If they could fix the power progression and focus on synergies, it would be much much much more fun.
I enjoyed Gungeon and the silliness of the weapons was fun, but every run just feels like an unpleasant slog with little payoff. And it always felt like the game intentionally keeps loot and such at a minimum to force you in to either "Enjoyable experience" or "Actual Progress" and 8 just got tired of it. Right now I'd say easily my favorite rogue-lite or whatever game is Wizard of Legend. It has a lovely artstyle, communicates mechanics well by and large (except for the Armor and Defense stats and what some vendors entirely do), and every single run is permanent progression. It pretty much doesn't matter how good or bad you do in a run, unless you die literally without doing anything you are making at least a little progress. Add in being able to pick what you want to take with you at the start of each run, you always go in to it feeling in control in some way. Enemies telegraph nicely, almost every relic feels like it actually is having a significant impact on the run, bosses provide substantive progress and permanent progress. All the offensive arcana are great and feel like they have an impact to them. The variety of arcana you can use is amazing and means everyone can find a build and style they like. You can basically play however you want, whether you want to focus on a particular element type or a certain mechanic or whatever. You can also have just about any playstyle as well. If you prefer speed and dodging, there are ways to play that way and it's viable. If you want to just be a tank, that is viable. If you want to play super aggressive, that is viable. Once you get the hang of it, you feel like a badass battle wizard as you run through it. And then it finishes it off with actually a great boss fight that puts your feet to the fire and forces you to play smart and pay attention.
Where did people even get this? Coolness actually doesn't work like that. It only affects the active item charge and percentage of a drop on clearing the room. If i remember it right as i can't look now, it only just adds another 1% on clearing the room. However there is a stat Magnificence, which is akin to Special stat in Binding of Isaac Rebirth, it applies to A/S items. What about getting hit, you only just lose casings drop from enemy that hit you, you won't lose casings drop if you have armor.
Is it worse than Dead Cells cause I love that game but at one point I had basically nothing left to do in it except try to beat the last boss (assassin at the time) and I'd die before I even got there and it felt like such a waste of time.
the main issue I had was that you had to sacrifice a current runs resources in order to make overall progress building the elevator required a ton of shells, specific parts, etc.
Deadcells can be stingy with synergies and loot, but gungeon is that cranked to 11.
If you can't beat the assassin, you're going to love the boss after her.
Its not the boss after her, its the fucking insane malaise minibosses and long ass level before the final boss that is a bitch. Especially when the healing fountain is disabled right before the final fight.
That was back when the assassin was the last boss, I've already beaten the game on Nightmare.
Beat the game in 45 hours? Took me god damn 60.
I think some people are inflating the actual difficulty of gungeon. It really isn't that difficult, but it's certainly not something I could beat in a reasonable timespan of a couple days, it's something that requires some precise mastery that would certainly discourage a lot of players that often get their hands held through most games. It's a great game and I recommend people at least give it a brief try, if you don't like it, you can always refund it on steam.
I think I found a way to beat some of that early game fatigue. Ill just get a really comfy run on my primary save, and then hop into a separate save just to mess around or when I feel like killing time. That'll probably prolong my play time to finish the game but feels so much better for me to do it this way.
The only reason I like gungeon over NT is that NT is full of rough edges and you can die instantly in NT sometimes when there's too much shit happening on screen.
Gungeon is fun, but I overall did prefer Nuclear Throne because of how much more quick to the punch and arcadey it feels compared to Gungeon.
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