• Why Are Cylon Basestars Useless?
    6 replies, posted
https://youtu.be/ptkpOQ8v-GM
@2:00 not really. Ballistic weapons are also vulnerable to interception through "flak". @2:30 Basestars and the like are for all intents and purposes, a carrier. Carriers aren't supposed to get close enough to the action to actually be at risk of attack because they can rely on their shit tonne of fighters to perform missile defense and interception. It's for the same reason modern carriers are very limited in their point defence.
To be fair, the Galactica is also a carrier, isn't it? At least I don't remember it having any notable weaponry on its own.
You mean besides hundreds of automatic flak guns?
Outside of point defense weaponry, yes.
And dozens of large ballastic weapons that can alternate between flak and salvo fire. Galactica and Pegasus could eat a basestar for breakfast if they could close the distance. Basestars where designed to counter the upgraded Battlestars by hacking their automated systems. Galactica and Pegasus didn't use these which is why Basestars suck ass against them. The Vipers in the show are mostly used as defensively to repel raiders carrying anti-ship missiles past the flak barrier. Vipers couldn't be armed with anti-ship missiles since cylons could jam anything. The only reason it works on the hub is because they caught them by surprise I think
I'm assuming the advantages of conventional ballistic weapons being raised here are; higher capacity for a given mass (allowing for) higher volume of fire Since missiles trade both of those off for: post-launch flight adjustments higher velocity longer effective engagement distance larger payload (🍄☢) - though I guess you could use larger ballistic weaponry to deliver the same payload... Leaving you with an slower and unguided projectile. The lack of point defense on the Cylon's part is silly of course.
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