• Making Nintendo LABO Waveform Cards Using SNES and Vocal Samples
    4 replies, posted
From May 4th https://www.youtube.com/watch?v=-Pk9roZ_9W8 Which leads into this https://www.youtube.com/watch?v=x34l0-_tB-A Amazing what people can do with the LABO
I didn't even know LABO could scan custom waveforms like that. Were you originally supposed to cut out cardboard in the shape of a waveform or what?
In the trailer it looks like they use thick cardstock (5:37 if the link doesn't auto set the time) https://youtu.be/LWjHVVDpg48?t=336
Pretty cool, but I think the coolest thing here is how he gets it to produce a vibrato by shaking the entire thing, which I guess distorts the waveform slightly as the IR sensors update.
youre overthinking it. if you watch how the waveform loading works you can see the app processes the card to generate its own waveform, hence why he had problems capturing a waveform that was too detailed. realtime reading of a waveform cutout wouldnt be possible as the IR camera detection algorithms would have to be done faster than audio playback rates. that and the fact that ignoring all else the camera's framerate and quality wouldnt even be fast or good enough to accomplish what you describe in the first place. the simplest approach and definitely what theyre doing is just detecting the wavering motion of the joycons and adding a vibrato contribution based on that input.
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